/external/quake/quake/src/WinQuake/ |
snd_null.cpp | 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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sound.h | 84 vec_t dist_mult; // distance multiplier (attenuation/clipK) 101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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sv_main.cpp | 113 An attenuation of 0 will play full volume everywhere in the level. 114 Larger attenuations will drop off. (max 4 attenuation) 119 float attenuation) 129 if (attenuation < 0 || attenuation > 4) 130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); 157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) 166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
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pr_cmds.cpp | 511 float vol, attenuation; local 517 attenuation = G_FLOAT(OFS_PARM3); 539 MSG_WriteByte (&sv.signon, (int) (attenuation*64)); 553 An attenuation of 0 will play full volume everywhere in the level. 564 float attenuation; local 570 attenuation = G_FLOAT(OFS_PARM4); 575 if (attenuation < 0 || attenuation > 4) 576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); [all...] |
cl_parse.cpp | 108 float attenuation; local 119 attenuation = MSG_ReadByte () / 64.0; 121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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snd_dma.cpp | 421 // calculate stereo seperation and distance attenuation 458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 485 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; 627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 657 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
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server.h | 222 float attenuation);
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/external/speex/include/speex/ |
speex_preprocess.h | 143 /** Set maximum attenuation of the noise in dB (negative number) */ 145 /** Get maximum attenuation of the noise in dB (negative number) */ 148 /** Set maximum attenuation of the residual echo in dB (negative number) */ 150 /** Get maximum attenuation of the residual echo in dB (negative number) */ 153 /** Set maximum attenuation of the residual echo in dB when near end is active (negative number) */ 155 /** Get maximum attenuation of the residual echo in dB when near end is active (negative number) */
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/external/quake/quake/src/QW/client/ |
sound.h | 75 vec_t dist_mult; // distance multiplier (attenuation/clipK)
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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snd_dma.c | 417 // calculate stereo seperation and distance attenuation 454 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 481 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; 623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 653 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
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cl_parse.c | 794 float attenuation; local 805 attenuation = MSG_ReadByte () / 64.0; 807 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; 820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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/frameworks/base/opengl/libagl/ |
light.cpp | 72 c->lighting.lights[i].attenuation[0] = 0x10000; 262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; 264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]); 420 // attenuation 425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); 426 if (l.attenuation[1]) 427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); 486 light.attenuation[0] = param [all...] |
/external/qemu/distrib/sdl-1.2.12/src/audio/mint/ |
SDL_mintaudio_gsxb.h | 50 #define LTATTEN_MASTER 12 /* Attenuation */
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/external/quake/quake/src/QW/server/ |
sv_send.c | 344 An attenuation of 0 will play full volume everywhere in the level. 345 Larger attenuations will drop off. (max 4 attenuation) 350 float attenuation) 363 if (attenuation < 0 || attenuation > 4) 364 SV_Error ("SV_StartSound: attenuation = %f", attenuation); 401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) 420 MSG_WriteByte (&sv.multicast, attenuation*64);
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pr_cmds.c | 428 float vol, attenuation; local 434 attenuation = G_FLOAT(OFS_PARM3); 456 MSG_WriteByte (&sv.signon, attenuation*64); 470 An attenuation of 0 will play full volume everywhere in the level. 481 float attenuation; local 487 attenuation = G_FLOAT(OFS_PARM4); 489 SV_StartSound (entity, channel, sample, volume, attenuation);
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server.h | 407 float attenuation);
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/external/sonivox/arm-wt-22k/lib_src/ |
dls.h | 249 LONG lAttenuation; /* Overall Attenuation to be applied to data */
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dls2.h | 45 #define CONN_DST_GAIN 0x0001 /* Same as CONN_DST_ ATTENUATION, but more appropriate terminology. */
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/packages/wallpapers/Basic/res/raw/ |
galaxy.rs | 160 // quadratic attenuation
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 484 D3DVALUE dvAttenuation0; /* Constant attenuation */
485 D3DVALUE dvAttenuation1; /* Linear attenuation */
486 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 484 D3DVALUE dvAttenuation0; /* Constant attenuation */
485 D3DVALUE dvAttenuation1; /* Linear attenuation */
486 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
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/system/wlan/ti/sta_dk_4_0_4_32/common/src/hal/Export_Inc/ |
whalCtrl_api.h | 495 int8 powerConstraintOnBss; /* The attenuation from the regulatory */ 504 uint8 attenuation; /* Attenuation from the maximum radio transmit */ member in struct:__anon13698
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/frameworks/base/media/java/android/media/ |
AudioTrack.java | 417 * @return the minimum volume expressed as a linear attenuation. 426 * @return the maximum volume expressed as a linear attenuation. 632 * @param leftVolume output attenuation for the left channel. A value of 0.0f is silence, 633 * a value of 1.0f is no attenuation. 634 * @param rightVolume output attenuation for the right channel [all...] |
/external/sonivox/arm-fm-22k/lib_src/ |
eas_math.c | 126 /* check for infinite attenuation */
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/external/sonivox/arm-hybrid-22k/lib_src/ |
eas_math.c | 126 /* check for infinite attenuation */
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