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Searched
full:cl_entities
(Results
1 - 15
of
15
) sorted by null
/external/quake/quake/src/WinQuake/
d_edge.cpp
182
currententity = &
cl_entities
[0];
270
currententity = &
cl_entities
[0];
318
currententity = &
cl_entities
[0];
client.h
221
int num_entities; // held in
cl_entities
array
280
extern entity_t
cl_entities
[MAX_EDICTS];
cl_main.cpp
48
entity_t
cl_entities
[MAX_EDICTS];
variable
76
memset (
cl_entities
, 0, sizeof(
cl_entities
));
254
for (i=0,ent=
cl_entities
; i<cl.num_entities ; i++,ent++)
481
for (i=1,ent=
cl_entities
+1 ; i<cl.num_entities ; i++,ent++)
view.cpp
365
ent = &
cl_entities
[cl.viewentity];
767
ent = &
cl_entities
[cl.viewentity];
812
side = V_CalcRoll (
cl_entities
[cl.viewentity].angles, cl.velocity);
843
ent = &
cl_entities
[cl.viewentity];
876
ent = &
cl_entities
[cl.viewentity];
r_efrag.cpp
210
if (ent ==
cl_entities
)
cl_parse.cpp
87
cl_entities
[cl.num_entities].colormap = vid.colormap;
92
return &
cl_entities
[num];
309
cl_entities
[0].model = cl.worldmodel = cl.model_precache[1];
cl_tent.cpp
346
VectorCopy (
cl_entities
[cl.viewentity].origin, b->start);
r_main.cpp
544
if (currententity == &
cl_entities
[cl.viewentity])
976
if (!
cl_entities
[0].model || !cl.worldmodel)
gl_rmain.cpp
647
i = currententity -
cl_entities
;
698
i = currententity -
cl_entities
;
1417
ent = &
cl_entities
[cl.viewentity];
[
all
...]
gl_rmisc.cpp
281
currententity = &
cl_entities
[1+playernum];
r_bsp.cpp
656
currententity = &
cl_entities
[0];
r_edge.cpp
89
currententity = &
cl_entities
[0];
WinQuake.ncb
[
all
...]
/external/quake/quake/src/QW/client/
client.h
282
int num_entities; // stored bottom up in
cl_entities
array
gl_rmain.c
1147
ent = &
cl_entities
[cl.viewentity];
Completed in 310 milliseconds