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Searched
full:consoles
(Results
1 - 24
of
24
) sorted by null
/external/kernel-headers/original/linux/
vt_buffer.h
9
* but when handling hardware text mode
consoles
, we store
vt.h
12
consoles
16 and higher (since it returns a short) */
capability.h
263
/* Override max number of
consoles
on console allocation */
/external/qemu/
console.c
116
It is used for both text and graphical
consoles
. */
158
static TextConsole *
consoles
[MAX_CONSOLES];
variable
178
active_console =
consoles
[0];
181
if (
consoles
[0]->hw_screen_dump)
182
consoles
[0]->hw_screen_dump(
consoles
[0]->hw, filename);
1065
s =
consoles
[index];
1109
if (
consoles
[i] == s) {
[
all
...]
sysemu.h
227
/* virtio
consoles
*/
console.h
82
/*
consoles
*/
Changelog
234
the virtual
consoles
.
vl-android.c
[
all
...]
vl.c
[
all
...]
/external/grub/stage2/
freebsd.h
38
#define RB_MULTIPLE 0x20000000 /* Use multiple
consoles
*/
/system/core/toolbox/
setconsole.c
86
" -c Close unused virtual
consoles
\n"
/external/qemu/distrib/sdl-1.2.12/src/video/svga/
SDL_svgavideo.c
80
#if 0 /* This is no longer needed, SVGAlib can switch
consoles
for us */
/sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/
DdmsPlugin.java
149
// set the
consoles
.
/frameworks/base/docs/html/sdk/
OLD_RELEASENOTES.jd
419
<li>917399: On Windows, running multiple emulator
consoles
can result in unexpected behavior when simulating incoming telephone calls.
511
<p>On Windows, running multiple emulator
consoles
can result in unexpected behavior when simulating incoming telephone calls.</p>
/external/quake/quake/src/QW/client/
gl_vidlinux.c
151
// switch
consoles
and wait until reactivated
gl_vidlinux_svga.c
184
// switch
consoles
and wait until reactivated
vid_svgalib.c
405
// switch
consoles
and wait until reactivated
/external/quake/quake/src/WinQuake/
gl_vidlinux.cpp
155
// switch
consoles
and wait until reactivated
vid_svgalib.cpp
404
// switch
consoles
and wait until reactivated
/system/core/adb/
sysdeps_win32.c
[
all
...]
/external/bluetooth/glib/
ChangeLog.pre-2-2
50
(
consoles
) unfortunately not.
[
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...]
/external/quake/quake/src/QW/server/
sv_user.c
1137
// issued by hand at client
consoles
[
all
...]
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf
[
all
...]
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf
[
all
...]
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