/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
ScreenViewer.java | 67 private ScreenViewer.Crosshair crosshair; field in class:ScreenViewer 131 crosshair = new Crosshair(new ScreenshotViewer()); 132 crosshair.addMouseWheelListener(new WheelZoomListener()); 133 JScrollPane scroller = new JScrollPane(crosshair); 164 loupe.moveToPoint(crosshair.crosshair.x, crosshair.crosshair.y) 482 Point crosshair = new Point(); field in class:ScreenViewer.Crosshair [all...] |
/external/quake/quake/app/id1/ |
config.cfg | 109 //
// Generated by GLQuake. DO NOT MODIFY!
//
unbindconfig
bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\" "+mlook"
bind "`" "toggleconsole"
// Original Quake binding
// bind "a" "+lookup"
// bind "c" "+movedown"
// bind "d" "+moveup"
// bind "t" "messagemode"
// bind "z" "+lookdown"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+left"
bind "d" "+right"
bind "q" "+lookup"
bind "z" "+lookdown"
bind "v" "+movedown"
bind "f" "+moveup"
bind "t" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+attack"
bind "SHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "zoom_in"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+mlook"
bind "PAUSE" "pause"
m_filter "0.2"
m_filtercutoff "80"
confirmquit "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "3"
lookstrafe "0"
lookspring "0"
cl_backspeed "200"
cl_forwardspeed "200"
_cl_color "0"
_cl_name "player"
_snd_mixahead "0.1"
bgmvolume "1"
volume "0.7"
gl_singlepasssky "1"
gl_triplebuffer "1"
viewsize "100"
gl_anisotropiclevel "1"
gl_vid_wait "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
gamma "1.0"
crosshair "0"
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/external/webkit/WebCore/manual-tests/ |
cursor.html | 8 <div style="width: 20px; height: 20px; margin: 10px; background: #ddd; cursor: crosshair">crosshair</div>
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/external/quake/quake/src/QW/ |
qwchangelog.txt | 9 - new crosshair, enabled with "crosshair 2"
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cmds.txt | 363 crosshair
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qw2do.txt | 29 - don't draw crosshair while showing scores
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qwrlnote.txt | 25 - "crosshaircolor" controls the color for the crosshair in "crosshair 2"
125 - Added alternate crosshair. Enabled with "crosshair 2".
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/external/webkit/WebKitTools/iExploder/htdocs/ |
cssvalues.in | 95 crosshair
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/external/quake/quake/src/QW/client/ |
view.c | 56 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1018 if (crosshair.value) 1051 Cvar_RegisterVariable (&crosshair);
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gl_draw.c | 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 39 int cs_texture; // crosshair texture 408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true); 571 if (crosshair.value == 2) { 596 } else if (crosshair.value) [all...] |
draw.c | 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 278 if (crosshair.value == 2) { 289 } else if (crosshair.value)
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gl_screen.c | 95 extern cvar_t crosshair; 1171 if (crosshair.value)
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/external/quake/quake/src/WinQuake/ |
view.cpp | 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1057 if (crosshair.value) 1091 Cvar_RegisterVariable (&crosshair);
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gl_screen.cpp | 93 extern cvar_t crosshair; 911 if (crosshair.value)
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WinQuake.ncb | [all...] |
/external/webkit/WebCore/css/ |
CSSValueKeywords.in | 327 crosshair
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CSSParser.cpp | 866 // [<uri>,]* [ auto | crosshair | default | pointer | progress | move | e-resize | ne-resize | [all...] |
/frameworks/base/awt/java/awt/ |
Cursor.java | 133 "Default", "Crosshair", "Text", "Wait", //$NON-NLS-1$ //$NON-NLS-2$ //$NON-NLS-3$ //$NON-NLS-4$
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/external/quake/quake/src/WinQuake/data/ |
README.TXT | 363 * Added unsupported crosshair option ("crosshair 1" from console)
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/external/webkit/WebCore/inspector/front-end/ |
SourceCSSTokenizer.re2js | 107 "continuous", "copy", "cover", "crop", "cross", "crosshair", "currentcolor", "cursive", "dashed", "decimal", "decimal-leading-zero", "default",
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SourceCSSTokenizer.js | 108 "cover", "crop", "cross", "crosshair", "currentcolor", "cursive", "dashed", "decimal", "decimal-leading-zero", "default", [all...] |