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  /external/webkit/WebCore/platform/graphics/wx/
ImageWx.cpp 198 float currentH = 0;
218 while ( currentH < dstRect.height() && currentH < clientSize.y - origin.y) {
221 gc->DrawBitmap(*bitmap, adjustedX + currentW, adjustedY + currentH, (wxDouble)srcRect.width(), (wxDouble)srcRect.height());
223 gc->DrawGraphicsBitmap(*bitmap, adjustedX + currentW, adjustedY + currentH, (wxDouble)srcRect.width(), (wxDouble)srcRect.height());
226 context->Blit((wxCoord)dstRect.x() + currentW, (wxCoord)dstRect.y() + currentH,
230 currentH += srcRect.height();
233 currentH = 0;
  /external/webkit/WebCore/platform/graphics/haiku/
ImageHaiku.cpp 155 float currentH = phase.y();
156 while (currentH < dstRect.y() + dstRect.height()) {
157 BRect bDstRect(currentW, currentH, currentW + width - 1, currentH + height - 1);
159 currentH += height;

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