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Searched
full:ddraw
(Results
1 - 20
of
20
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/audio/windx5/
directx.h
80
#include <
ddraw
.h>
/external/qemu/distrib/sdl-1.2.12/src/video/windx5/
directx.h
80
#include <
ddraw
.h>
SDL_dx5video.c
449
/* Version check DINPUT.DLL and
DDRAW
.DLL (Is DirectX okay?) */
457
DDrawDLL = LoadLibrary(TEXT("
DDRAW
.DLL"));
460
LPDIRECTDRAW
DDraw
;
465
&& !FAILED(DDrawCreate(NULL, &
DDraw
, NULL)) ) {
466
if ( !FAILED(IDirectDraw_SetCooperativeLevel(
DDraw
,
477
if ( !FAILED(IDirectDraw_CreateSurface(
DDraw
, &desc,
490
IDirectDraw_Release(
DDraw
);
519
DDrawDLL = LoadLibrary(TEXT("
DDRAW
.DLL"));
897
LPDIRECTDRAW
ddraw
;
local
923
result = DDrawCreate(NULL, &
ddraw
, NULL)
[
all
...]
SDL_dx5yuv.c
100
SDL_SetError("
DDraw
didn't use requested FourCC format");
/external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmwin.h
18
#include "
ddraw
.h"
d3dcaps.h
16
#include <
ddraw
.h>
d3dtypes.h
19
#include <
ddraw
.h>
ddraw.h
5
* File:
ddraw
.h
[
all
...]
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMWIN.H
18
#include "
ddraw
.h"
D3DCAPS.H
16
#include <
ddraw
.h>
D3DTYPES.H
19
#include <
ddraw
.h>
DDRAW.H
5
* File:
ddraw
.h
[
all
...]
/external/quake/quake/src/QW/client/
winquake.h
29
#include <
ddraw
.h>
/external/quake/quake/src/WinQuake/
winquake.h
28
#include <
ddraw
.h>
WinQuake.ncb
[
all
...]
/prebuilt/windows/sdl/lib/
libSDLmain.a
37
Out of memory - aborting Fatal Error rb WinMain() error
DDRAW
.DLL /stdout.txt w /stderr.txt ) - ? - " ' Y / i p ? ? ? , ? ? , ? ? ? ? . ? + ? , * ! & . : + Q , ^ c * ? ) ? ) ? ) ? ( ' 4 F O Z o t &