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  /dalvik/tests/053-wait-some/src/
Main.java 7 /* delays, in milliseconds */
8 private final static long[] DELAYS = {
31 for(long delay : DELAYS) {
  /external/kernel-headers/original/asm-arm/
delay.h 26 * Use only for very small delays ( < 1 msec). Should probably use a
28 * short delays. This is a "reasonable" implementation, though (and the
  /external/kernel-headers/original/linux/
taskstats.h 47 * few fields are not delays
62 /* Following four fields atomically updated using task->delays->lock */
65 * does not account for delays in I/O submission
delay.h 17 * mdelay() provides a wrapper to prevent this. For delays greater
  /external/iproute2/tc/
README.last 23 Besides that, it will misbehave, when delays exceed 2 seconds
  /dalvik/libcore/concurrent/src/main/java/java/util/concurrent/
ScheduledExecutorService.java 15 * <p> The <tt>schedule</tt> methods create tasks with various delays
23 * a requested delay of zero. Zero and negative delays (but not
27 * <p>All <tt>schedule</tt> methods accept <em>relative</em> delays and
  /frameworks/base/core/java/android/view/animation/
LayoutAnimationController.java 56 * Distributes the animation delays in the order in which view were added
62 * Distributes the animation delays in the reverse order in which view were
68 * Randomly distributes the animation delays.
85 * The interpolator used to interpolate the delays.
217 * Sets the interpolator used to interpolate the delays between the
233 * Sets the interpolator used to interpolate the delays between the
248 * Returns the interpolator used to interpolate the delays between the
GridLayoutAnimationController.java 144 * Creates a new layout animation controller with the specified delays
  /external/guava/src/com/google/common/base/
Charsets.java 68 * unexpected delays when this class is loaded. See the Charset Javadocs for
  /external/dropbear/libtomcrypt/notes/
tech0002.txt 44 the code to determine the delays required.
  /external/webkit/JavaScriptCore/wtf/
MainThread.cpp 74 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
  /dalvik/libcore/concurrent/src/main/java/java/util/concurrent/locks/
ReadWriteLock.java 63 * lengthy delays for a write if the readers are frequent and long-lived as
  /external/quake/quake/src/WinQuake/data/
ORDER.TXT 50 due to customs and other delays inherent to international shipping
  /frameworks/base/core/java/android/os/
SystemClock.java 73 * ignores {@link InterruptedException}. Use this function for delays if
  /dalvik/libcore/concurrent/src/test/java/tests/api/java/util/concurrent/
JSR166TestCase.java 40 * <li>All delays and timeouts must use one of the constants <tt>
179 * Sets delays as multiples of SHORT_DELAY.
DelayQueueTest.java 28 * Most tests use Pseudodelays, where delays are all elapsed
29 * (so, no blocking solely for delays) but are still ordered
72 * Delayed implementation that actually delays
  /dalvik/libcore/luni/src/main/java/java/util/
Timer.java 28 * the delays from other tasks run methods. If a specific task takes an
48 * system delays prevent the {@code Timer} from firing for an extended time.
  /external/blktrace/doc/
btreplay.8 168 ignored. IOs will be replayed without inter-bunch delays.
  /external/iproute2/man/man8/
tc-prio.8 23 and never delays packets - it is a work-conserving qdisc, though the qdiscs
  /external/ppp/pppd/
spinlock.c 254 /* Linux will busy loop for delays < 2ms on real time tasks */
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.h 47 - Warping cursor delays mouse events for a fraction of a second,
  /external/webkit/WebCore/platform/graphics/
BitmapImage.cpp 354 // the catch-up code again, we can get long delays without painting
  /external/webkit/WebKitTools/DumpRenderTree/gtk/
EventSender.cpp 203 // replaySavedEvents should have the required logic to make leapForward delays work
  /external/webkit/WebKitTools/DumpRenderTree/win/
EventSender.cpp 209 // replaySavedEvents has the required logic to make leapForward delays work
  /frameworks/base/libs/surfaceflinger/DisplayHardware/
DisplayHardwareBase.cpp 312 // we absolutely need the delays below because without them

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