/device/sample/skins/WVGAMedDpi/ |
hardware.ini | 2 hw.lcd.density=16
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/sdk/emulator/skins/HVGA/ |
hardware.ini | 2 hw.lcd.density=16
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/sdk/emulator/skins/QVGA/ |
hardware.ini | 2 hw.lcd.density=12
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/sdk/emulator/skins/WQVGA400/ |
hardware.ini | 2 hw.lcd.density=12
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/sdk/emulator/skins/WQVGA432/ |
hardware.ini | 2 hw.lcd.density=12
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/external/qemu/android/ |
hw-lcd.c | 17 hwLcd_setBootProperty(int density) 21 /* map density to one of our three values for now */ 22 if (density < (LCD_DENSITY_MIN + LCD_DENSITY_DEFAULT)/2) 23 density = LCD_DENSITY_MIN; 24 else if (density < (LCD_DENSITY_DEFAULT + LCD_DENSITY_MAX)/2) 25 density = LCD_DENSITY_DEFAULT; 27 density = LCD_DENSITY_MAX; 29 snprintf(temp, sizeof temp, "%d", density);
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hw-lcd.h | 19 /* Sets the boot property corresponding to the emulated abstract LCD density */ 20 extern void hwLcd_setBootProperty(int density);
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/sdk/emulator/skins/WVGA800/ |
hardware.ini | 2 hw.lcd.density=240
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/sdk/emulator/skins/WVGA854/ |
hardware.ini | 2 hw.lcd.density=240
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/configurations/ |
PixelDensityQualifier.java | 30 * Resource Qualifier for Screen Pixel Density. 35 public static final String NAME = "Pixel Density"; 37 private Density mValue = Density.MEDIUM; 42 public static enum Density { 43 HIGH("hdpi", "High Density", IDensityBasedResourceValue.Density.HIGH), //$NON-NLS-1$ 44 MEDIUM("mdpi", "Medium Density", IDensityBasedResourceValue.Density.MEDIUM), //$NON-NLS-1$ 45 LOW("ldpi", "Low Density", IDensityBasedResourceValue.Density.LOW), //$NON-NLS-1 80 int density = Integer.parseInt(v); local 181 Density density = Density.getEnum(value); local [all...] |
/cts/tests/tests/dpi/src/android/dpi/cts/ |
ConfigurationTest.java | 36 private enum Density { 47 Density(int low, int high) { 52 public static Density findDensity(int value) { 53 Density density = INVALID_LOW; local 54 for (Density d : EnumSet.range(Density.INVALID_LOW, Density.INVALID_HIGH)) { 56 density = d; 60 return density; 70 private final Density density; field in class:ConfigurationTest.ActiveScreenConfiguration [all...] |
/sdk/layoutlib_utils/src/com/android/layoutlib/utils/ |
DensityBasedResourceValue.java | 23 private Density mDensity; 25 public DensityBasedResourceValue(String type, String name, String value, Density density, 28 mDensity = density; 31 public Density getDensity() {
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/sdk/layoutlib_api/src/com/android/layoutlib/api/ |
IDensityBasedResourceValue.java | 20 * Represents an Android Resources that has a density info attached to it. 24 public static enum Density { 34 Density(int value) { 44 * Returns the density associated to the resource. 46 Density getDensity();
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/frameworks/base/core/java/android/util/ |
DisplayMetrics.java | 26 * size, density, and font scaling. 33 * Standard quantized DPI for low-density screens. 38 * Standard quantized DPI for medium-density screens. 43 * Standard quantized DPI for high-density screens. 48 * The reference density used throughout the system. 53 * The device's density. 68 * The logical density of the display. This is a scaling factor for the 69 * Density Independent Pixel unit, where one DIP is one pixel on an 72 * this density value will be 1; on a 120 dpi screen it would be .75; etc. 77 * example, a 240x320 screen will have a density of 1 even if its width is 84 public float density; field in class:DisplayMetrics [all...] |
/cts/tests/tests/util/src/android/util/cts/ |
DisplayMetricsTest.java | 64 // according to Android enmulator doc UI -scale confine density should between 0.1 to 3 65 assertTrue((0.1 < outMetrics.density) && (outMetrics.density < 3)); 76 // according to Android enmulator doc UI -scale confine density should between 0.1 to 3 77 assertTrue((0.1 < metrics.density) && (metrics.density < 3));
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/development/samples/MultiResolution/ |
_index.html | 3 screen resolution, screen density, etc.). 9 <li>Proper layout <a href="../../../guide/practices/screens_support.html#density-independence">size units</a>, 10 such as scale-independent pixels (<code>sp</code>) and density-independent pixels (<code>dip</code>)</li>
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/frameworks/base/core/java/android/text/ |
TextPaint.java | 30 public float density = 1.0f; field in class:TextPaint 55 density = tp.density;
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/frameworks/base/docs/html/guide/practices/ |
screens_support.jd | 24 <li><a href="#density-independence">Density independence</a></li> 103 <dt><em>Density</em></dt> 107 <p>A screen with lower density has fewer available pixels spread across the 108 screen width and height, where a screen with higher density has more — 110 density of a screen is important because, other things being equal, a UI element 112 will appear larger on the lower density screen and smaller on the higher density 118 scaling of the resources up or down to meet the actual screen density. </p></dd> 119 <dt><em>Density-independent pixel (dip)</em></dt [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/sdk/ |
config_sample.xml | 26 <d:pixel-density>ldpi</d:pixel-density>
79 <d:config name="pixel-density-ldpi">
80 <d:pixel-density>ldpi</d:pixel-density>
82 <d:config name="pixel-density-mdpi">
83 <d:pixel-density>mdpi</d:pixel-density>
85 <d:config name="pixel-density-hdpi">
86 <d:pixel-density>hdpi</d:pixel-density> [all...] |
/external/srec/srec/cfront/ |
spec_anl.c | 46 void peakpick(front_freq *freqobj, fftdata *density, int num_freq); 52 void filtbank(front_freq *freqobj, fftdata *density, cepdata *fbo); 214 void peakpick(front_freq *freqobj, fftdata *density, int num_freq) 243 ASSERT(density[last] >= 0); 244 peak = density[last]; 249 if (density[i] > peak) 250 peak = density[i]; 252 density[i] = peak; 257 peak = density[first]; 261 if (density[i] > peak [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
NinePatchDrawable.java | 50 // These are scaled to match the target density. 58 * Create drawable from raw nine-patch data, not dealing with density. 60 * to ensure that the drawable has correctly set its target density. 68 * Create drawable from raw nine-patch data, setting initial target density 78 * Create drawable from existing nine-patch, not dealing with density. 80 * to ensure that the drawable has correctly set its target density. 88 * Create drawable from existing nine-patch, setting initial target density 113 * Set the density scale at which this drawable will be rendered. This 114 * method assumes the drawable will be rendered at the same density as the 117 * @param canvas The Canvas from which the density scale must be obtained [all...] |
BitmapDrawable.java | 71 // These are scaled to match the target density. 76 * Create an empty drawable, not dealing with density. 78 * that the drawable has correctly set its target density. 86 * Create an empty drawable, setting initial target density based on 95 * Create drawable from a bitmap, not dealing with density. 97 * that the drawable has correctly set its target density. 105 * Create drawable from a bitmap, setting initial target density based on 116 * that the drawable has correctly set its target density. 140 * that the drawable has correctly set its target density. 184 * Set the density scale at which this drawable will be rendered. Thi [all...] |
/sdk/files/ |
devices.xml | 11 <d:pixel-density>mdpi</d:pixel-density> 42 <d:pixel-density>mdpi</d:pixel-density> 67 <d:pixel-density>hdpi</d:pixel-density>
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/frameworks/base/docs/html/guide/topics/manifest/ |
supports-screens-element.jd | 25 density. Screen size is determined as the available pixels to an application 26 after density scaling has been applied. 28 <p>Based on the target device screen density, the Android 31 The screen density is expressed as dots-per-inch (dpi).</p> 52 form-factors. Traditionally this is an HVGA medium density 53 screen, but WQVGA low density and WVGA high density are also 71 density. Older applications (pre API Level 4) are assumed unable to
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/frameworks/base/graphics/java/android/graphics/ |
BitmapFactory.java | 82 * The pixel density to use for the bitmap. This will always result 83 * in the returned bitmap having a density set for it (see 86 * density does not match {@link #inTargetDensity}, then the bitmap 87 * will be scaled to the target density before being returned. 93 * will fill in the density associated with the resource. The other 94 * functions will leave it as-is and no density will be applied. 105 * The pixel density of the destination this bitmap will be drawn to. 114 * will fill in the density associated the Resources object's 116 * functions will leave it as-is and no scaling for density will be 127 * The pixel density of the actual screen that is being used. This i 311 final int density = value.density; local 470 final int density = opts.inDensity; local [all...] |