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  /system/core/libpixelflinger/
scanline.cpp 501 g = (xs * c->shade.dgdx) + ci.ydgdy;
505 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
777 g += c->shade.dgdx;
825 ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy);
848 gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx;
    [all...]
pixelflinger.cpp 239 c->shade.dgdx = grad[ 4];
  /system/core/include/private/pixelflinger/
ggl_context.h 440 GGLcolor dgdx; member in struct:android::shade_t

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