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Searched
full:dlightframe
(Results
1 - 17
of
17
) sorted by null
/external/quake/quake/src/QW/client/
r_light.c
97
if (surf->
dlightframe
!= r_dlightframecount)
100
surf->
dlightframe
= r_dlightframecount;
d_surf.c
285
if (cache && !cache->dlight && surface->
dlightframe
!= r_framecount
314
if (surface->
dlightframe
== r_framecount)
render.h
56
int
dlightframe
; // dynamic lighting
member in struct:entity_s
gl_rlight.c
217
if (surf->
dlightframe
!= r_dlightframecount)
220
surf->
dlightframe
= r_dlightframecount;
gl_model.h
149
int
dlightframe
;
member in struct:msurface_s
gl_rsurf.c
148
surf->cached_dlight = (surf->
dlightframe
== r_framecount);
180
if (surf->
dlightframe
== r_framecount)
827
if (fa->
dlightframe
== r_framecount // dynamic this frame
885
if (fa->
dlightframe
== r_framecount // dynamic this frame
[
all
...]
model.h
117
int
dlightframe
;
member in struct:msurface_s
r_surf.c
173
if (surf->
dlightframe
== r_framecount)
/external/quake/quake/src/WinQuake/
r_light.cpp
97
if (surf->
dlightframe
!= r_dlightframecount)
100
surf->
dlightframe
= r_dlightframecount;
d_surf.cpp
282
if (cache && !cache->dlight && surface->
dlightframe
!= r_framecount
311
if (surface->
dlightframe
== r_framecount)
render.h
62
int
dlightframe
; // dynamic lighting
member in struct:entity_s
gl_rlight.cpp
220
if (surf->
dlightframe
!= r_dlightframecount)
223
surf->
dlightframe
= r_dlightframecount;
gl_model.h
145
int
dlightframe
;
member in struct:msurface_s
gl_rsurf.cpp
149
surf->cached_dlight = (surf->
dlightframe
== r_framecount);
181
if (surf->
dlightframe
== r_framecount)
895
if (fa->
dlightframe
== r_framecount // dynamic this frame
954
if (fa->
dlightframe
== r_framecount // dynamic this frame
[
all
...]
model.h
106
int
dlightframe
;
member in struct:msurface_s
r_surf.cpp
190
if (surf->
dlightframe
== r_framecount)
WinQuake.ncb
[
all
...]
Completed in 997 milliseconds