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    Searched full:downshift (Results 1 - 9 of 9) sorted by null

  /external/skia/src/core/
SkEdge.cpp 387 int downShift = shift + upShift - 10;
388 if (downShift < 0) {
389 downShift = 0;
396 fCubicDShift = SkToU8(downShift);
  /system/core/libpixelflinger/codeflinger/
load_store.cpp 225 void GGLAssembler::downshift( function in class:android::GGLAssembler
242 LOGE_IF(sbits<dbits, "sbits (%d) < dbits (%d) in downshift", sbits, dbits);
GGLAssembler.h 379 void downshift(pixel_t& d, int component, component_t s, const reg_t& dither);
GGLAssembler.cpp 473 // downshift component and rebuild pixel...
474 downshift(pixel, component, temp, parts.dither);
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  /external/dbus/dbus/
dbus-hash.c 116 * I don't understand two things: why is the initial downshift 28
118 * and why do we have both a mask and a downshift?
1078 printf ("%s table to lo = %d hi = %d downshift = %d mask = 0x%x\n",
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  /external/opencore/codecs_v2/audio/aac/dec/src/
fft_rx4_long.cpp 35 downshift, so now the input can be as high as 1.0 and saturation
mdct_fxp.cpp 444 * regular downshift (14) and MDCT scale factor (-2)
  /frameworks/base/media/libstagefright/codecs/aacdec/
fft_rx4_long.cpp 35 downshift, so now the input can be as high as 1.0 and saturation
mdct_fxp.cpp 444 * regular downshift (14) and MDCT scale factor (-2)

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