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Searched
full:endangle
(Results
1 - 7
of
7
) sorted by null
/external/webkit/WebCore/platform/graphics/wx/
PathWx.cpp
181
void Path::addArc(const FloatPoint& point, float radius, float startAngle, float
endAngle
, bool clockwise)
185
m_path->AddArc(point.x(), point.y(), radius, startAngle,
endAngle
, clockwise);
/external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp
217
double
endAngle
= data.m_end - data.m_center;
220
if (
endAngle
<= curAngle || startPoint == data.m_end)
221
endAngle
+= 2 * piDouble;
224
if (
endAngle
>= curAngle || startPoint == data.m_end)
225
endAngle
-= 2 * piDouble;
228
for (curAngle += angleStep; data.m_clockwise ? curAngle <
endAngle
: curAngle >
endAngle
; curAngle += angleStep)
/external/webkit/WebCore/platform/graphics/
Path.h
130
void addArc(const FloatPoint&, float radius, float startAngle, float
endAngle
, bool anticlockwise);
/external/webkit/WebCore/html/canvas/
CanvasRenderingContext2D.idl
74
void arc(in float x, in float y, in float radius, in float startAngle, in float
endAngle
, in boolean anticlockwise)
/external/quake/quake/src/QW/scitech/include/
mgraph.h
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all
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H
[
all
...]
/external/webkit/WebCore/inspector/front-end/
inspector.js
[
all
...]
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