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  /external/webkit/WebCore/manual-tests/
flipped-text-rendering.html 4 <title>Flipped text in link drag image</title>
7 <p>Try dragging each of the following links. In each case, the link text should appear correctly (not flipped) in the
  /development/simulator/app/assets/danger-hiptop-m1/
layout.xml 23 <!-- hiptop when flipped open -->
  /external/webkit/WebCore/platform/mac/
LocalCurrentGraphicsContext.mm 39 NSGraphicsContext* newContext = [NSGraphicsContext graphicsContextWithGraphicsPort:graphicsContext->platformContext() flipped:YES];
PlatformMouseEventMac.mm 90 // Note: This will have its origin at the bottom left of the window unless windowView is flipped.
91 // In those cases, the Y coordinate gets flipped by Widget::convertFromContainingWindow.
WidgetMac.mm 223 // Set up the translation and (flipped) orientation of the graphics context. In normal drawing, AppKit does it as it descends down
233 NSGraphicsContext *nsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:YES];
291 // These are here to deal with flipped coords on Mac.
  /frameworks/base/core/java/android/util/
DayOfMonthCursor.java 97 * @return Whether the month was flipped to the previous month
117 * @return Whether the month was flipped to the next month
137 * @return Whether the month was flipped to the previous month
162 * @return Whether the month was flipped to the next month
  /packages/apps/Calendar/src/com/android/calendar/
DayOfMonthCursor.java 99 * @return Whether the month was flipped to the previous month
119 * @return Whether the month was flipped to the next month
139 * @return Whether the month was flipped to the previous month
164 * @return Whether the month was flipped to the next month
  /dalvik/libcore/luni/src/test/java/tests/api/java/util/
BitSetTest.java 232 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
241 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
247 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
261 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
271 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
281 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
293 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
301 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
306 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i));
317 assertTrue("Shouldn't have flipped bit " + i, !bs.get(i))
    [all...]
  /frameworks/base/opengl/libs/ETC1/
etc1.cpp 168 etc1_uint32 low, bool second, bool flipped) {
172 if (flipped) {
180 if (flipped) {
228 bool flipped = (high & 1) != 0; local
229 decode_subblock(pOut, r1, g1, b1, tableA, low, false, flipped);
230 decode_subblock(pOut, r2, g2, b2, tableB, low, true, flipped);
248 etc1_byte* pColors, bool flipped, bool second) {
253 if (flipped) {
336 etc_compressed* pCompressed, bool flipped, bool second,
339 if (flipped) {
    [all...]
  /external/webkit/WebKit/mac/Misc/
WebKitNSStringExtras.mm 82 // Safari doesn't flip the NSGraphicsContext before calling WebKit, yet WebCore requires a flipped graphics context.
83 BOOL flipped = [nsContext isFlipped];
84 if (!flipped)
98 webCoreFont.drawText(&graphicsContext, run, FloatPoint(point.x, (flipped ? point.y : (-1 * point.y))));
100 if (!flipped)
  /external/webkit/WebCore/platform/graphics/mac/
IconMac.mm 34 // Need this because WebCore uses AppKit's flipped coordinate system exclusively.
GraphicsContextMac.mm 103 [[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES]
WebLayer.mm 59 NSGraphicsContext* layerContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:YES];
  /external/kernel-headers/original/mtd/
mtd-abi.h 29 #define MTD_BIT_WRITEABLE 0x800 /* Single bits can be flipped */
  /external/webkit/WebCore/loader/icon/
IconDatabaseNone.cpp 40 // Theoretically once the switch is flipped this should never change
  /external/webkit/WebCore/platform/
Widget.h 182 // It is important for cross-platform code to realize that Mac has flipped coordinates. Therefore any code
216 // which has behavior that may differ between platforms (e.g. Mac uses flipped window coordinates).
  /external/webkit/WebCore/platform/graphics/win/
WKCACFLayer.h 223 void setGeometryFlipped(bool flipped) { CACFLayerSetGeometryFlipped(layer(), flipped); setNeedsCommit(); } local
  /external/webkit/WebCore/platform/graphics/transforms/
AffineTransform.cpp 48 // one axis was flipped.
334 // If x-axis of one is flipped, and y-axis of the other, convert to an unflipped rotation.
  /external/qemu/distrib/sdl-1.2.12/src/video/dummy/
SDL_nullvideo.c 207 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/elff/
elf_defs.h 131 /* Lets see if byte has flipped for little-endian. */
  /external/webkit/WebCore/platform/graphics/cg/
PDFDocumentImage.cpp 162 // including accounting for the fact that a GraphicsContext is always flipped
  /external/webkit/WebCore/platform/win/
DragImageCairoWin.cpp 82 // So, we must invert the CTM for the context so that drawing commands will be flipped
  /packages/apps/Camera/src/com/android/camera/ui/
Texture.java 98 // Define a vertically flipped crop rectangle for
  /external/freetype/src/raster/
ftraster.c     [all...]
  /dalvik/dx/src/com/android/dx/rop/code/
RegOps.java 376 * Given an IF_* RegOp, returns the right-to-left flipped version. For
380 * @return flipped IF Regop

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