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    Searched full:force_retouch (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/progs/
progdefs.h 12 float force_retouch; member in struct:__anon5159
triggers.qc 372 force_retouch = 2; // make sure even still objects get hit
452 force_retouch = 2; // make sure even still objects get hit
defs.qc 24 float force_retouch; // force all entities to touch triggers
  /external/quake/quake/src/WinQuake/
progdefs.q1 11 float force_retouch;
progdefs.q2 11 float force_retouch;
sv_phys.cpp     [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 31 float force_retouch; member in struct:__anon5207
sv_phys.c 921 if (pr_global_struct->force_retouch)
931 if (pr_global_struct->force_retouch)
932 pr_global_struct->force_retouch--;

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