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Searched
full:force_retouch
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/QW/progs/
progdefs.h
12
float
force_retouch
;
member in struct:__anon5159
triggers.qc
372
force_retouch
= 2; // make sure even still objects get hit
452
force_retouch
= 2; // make sure even still objects get hit
defs.qc
24
float
force_retouch
; // force all entities to touch triggers
/external/quake/quake/src/WinQuake/
progdefs.q1
11
float
force_retouch
;
progdefs.q2
11
float
force_retouch
;
sv_phys.cpp
[
all
...]
/external/quake/quake/src/QW/server/
progdefs.h
31
float
force_retouch
;
member in struct:__anon5207
sv_phys.c
921
if (pr_global_struct->
force_retouch
)
931
if (pr_global_struct->
force_retouch
)
932
pr_global_struct->
force_retouch
--;
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