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  /frameworks/base/opengl/java/android/opengl/
GLU.java 101 * @param fovy specifies the field of view angle, in degrees, in the Y
111 public static void gluPerspective(GL10 gl, float fovy, float aspect,
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
  /external/quake/quake/src/QW/client/
gl_rmain.c 909 void MYgluPerspective( float fovy, float aspect,
914 ymax = zNear * tan( fovy * M_PI / 360.0f );
925 void MYgluPerspective( GLdouble fovy, GLdouble aspect,
930 ymax = zNear * tan( fovy * M_PI / 360.0 );
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 1008 void MYgluPerspective( float fovy, float aspect,
1013 ymax = zNear * tan( fovy * M_PI / 360.0f );
1024 void MYgluPerspective( GLdouble fovy, GLdouble aspect,
1029 ymax = zNear * tan( fovy * M_PI / 360.0 );
    [all...]
WinQuake.ncb     [all...]
  /frameworks/base/opengl/tests/angeles/
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
  /ndk/samples/san-angeles/jni/
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);

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