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Searched
full:fovy
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/opengl/java/android/opengl/
GLU.java
101
* @param
fovy
specifies the field of view angle, in degrees, in the Y
111
public static void gluPerspective(GL10 gl, float
fovy
, float aspect,
113
float top = zNear * (float) Math.tan(
fovy
* (Math.PI / 360.0));
/external/quake/quake/src/QW/client/
gl_rmain.c
909
void MYgluPerspective( float
fovy
, float aspect,
914
ymax = zNear * tan(
fovy
* M_PI / 360.0f );
925
void MYgluPerspective( GLdouble
fovy
, GLdouble aspect,
930
ymax = zNear * tan(
fovy
* M_PI / 360.0 );
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
1008
void MYgluPerspective( float
fovy
, float aspect,
1013
ymax = zNear * tan(
fovy
* M_PI / 360.0f );
1024
void MYgluPerspective( GLdouble
fovy
, GLdouble aspect,
1029
ymax = zNear * tan(
fovy
* M_PI / 360.0 );
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WinQuake.ncb
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/frameworks/base/opengl/tests/angeles/
demo.c
502
static void gluPerspective(GLfloat
fovy
, GLfloat aspect,
507
ymax = zNear * (GLfloat)tan(
fovy
* PI / 360);
/ndk/samples/san-angeles/jni/
demo.c
502
static void gluPerspective(GLfloat
fovy
, GLfloat aspect,
507
ymax = zNear * (GLfloat)tan(
fovy
* PI / 360);
Completed in 574 milliseconds