HomeSort by relevance Sort by last modified time
    Searched full:gamedir (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/
qw2do.txt 31 - fix it so that screenshots try to write to gamedir and if it doesn't
47 x- exec frontend.cfg after execing config.cfg during gamedir change
50 x- stuff cl_warncmd before and after execing gamedir configs on gamedir change
57 saves in current gamedir
qwchangelog.txt 164 - new command, sv_gamedir, which sets the visible gamedir to clients. this
168 gamedir ctf4.1
223 - now execs the config.cfg in a gamedir upon receiving a new gamedir from
224 the server (saves the current config into the current gamedir before
qwrlnote.txt 289 - Now execs the config.cfg in a gamedir upon receiving a new gamedir from
290 the server (saves the current config into the current gamedir before
315 - New command, sv_gamedir, which sets the visible gamedir to clients. this
319 gamedir ctf4.1
cmds.txt 397 gamedir", SV_Gamedir_f
  /external/quake/quake/src/QW/server/
sv_ccmds.c 639 Sets the fake *gamedir to a different directory.
648 Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir"));
663 Con_Printf ("*Gamedir should be a single filename, not a path\n");
667 Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
674 Sets the gamedir and path to a different directory.
734 Sets the gamedir and path to a different directory.
744 Con_Printf ("Current gamedir: %s\n", com_gamedir);
750 Con_Printf ("Usage: gamedir <newdir>\n");
759 Con_Printf ("Gamedir should be a single filename, not a path\n")
    [all...]
sv_user.c 59 char *gamedir; local
72 gamedir = Info_ValueForKey (svs.info, "*gamedir");
73 if (!gamedir[0])
74 gamedir = "qw";
88 MSG_WriteString (&host_client->netchan.message, gamedir);
    [all...]
  /external/quake/quake/src/QW/client/
docs.txt 69 gamedir
73 gamedir // for deciding the add-on directory (qw, ctf, etc)
common.c 1755 Sets the gamedir and path to a different directory.
1768 Con_Printf ("Gamedir should be a single filename, not a path\n");
    [all...]
cl_parse.c 560 //ZOID--run the autoexec.cfg in the gamedir
  /external/quake/quake/src/WinQuake/
common.cpp     [all...]

Completed in 1690 milliseconds