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Searched
full:gamedir
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/QW/
qw2do.txt
31
- fix it so that screenshots try to write to
gamedir
and if it doesn't
47
x- exec frontend.cfg after execing config.cfg during
gamedir
change
50
x- stuff cl_warncmd before and after execing
gamedir
configs on
gamedir
change
57
saves in current
gamedir
qwchangelog.txt
164
- new command, sv_gamedir, which sets the visible
gamedir
to clients. this
168
gamedir
ctf4.1
223
- now execs the config.cfg in a
gamedir
upon receiving a new
gamedir
from
224
the server (saves the current config into the current
gamedir
before
qwrlnote.txt
289
- Now execs the config.cfg in a
gamedir
upon receiving a new
gamedir
from
290
the server (saves the current config into the current
gamedir
before
315
- New command, sv_gamedir, which sets the visible
gamedir
to clients. this
319
gamedir
ctf4.1
cmds.txt
397
gamedir
", SV_Gamedir_f
/external/quake/quake/src/QW/server/
sv_ccmds.c
639
Sets the fake *
gamedir
to a different directory.
648
Con_Printf ("Current *
gamedir
: %s\n", Info_ValueForKey (svs.info, "*
gamedir
"));
663
Con_Printf ("*
Gamedir
should be a single filename, not a path\n");
667
Info_SetValueForStarKey (svs.info, "*
gamedir
", dir, MAX_SERVERINFO_STRING);
674
Sets the
gamedir
and path to a different directory.
734
Sets the
gamedir
and path to a different directory.
744
Con_Printf ("Current
gamedir
: %s\n", com_gamedir);
750
Con_Printf ("Usage:
gamedir
<newdir>\n");
759
Con_Printf ("
Gamedir
should be a single filename, not a path\n")
[
all
...]
sv_user.c
59
char *
gamedir
;
local
72
gamedir
= Info_ValueForKey (svs.info, "*
gamedir
");
73
if (!
gamedir
[0])
74
gamedir
= "qw";
88
MSG_WriteString (&host_client->netchan.message,
gamedir
);
[
all
...]
/external/quake/quake/src/QW/client/
docs.txt
69
gamedir
73
gamedir
// for deciding the add-on directory (qw, ctf, etc)
common.c
1755
Sets the
gamedir
and path to a different directory.
1768
Con_Printf ("
Gamedir
should be a single filename, not a path\n");
[
all
...]
cl_parse.c
560
//ZOID--run the autoexec.cfg in the
gamedir
/external/quake/quake/src/WinQuake/
common.cpp
[
all
...]
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