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Searched
full:hout
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/core/
SkBitmapProcState_matrix_repeat.h
124
int32x4_t
hout
;
local
130
hout
= vandq_s32(hbase, vdupq_n_s32(0xffff));
133
hout
= vmulq_s32(
hout
, vdupq_n_s32(maxX+1));
136
/* this is ok -- we want all hi(lout)s then all hi(
hout
)s */
137
asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (
hout
));
138
hi16 = vreinterpretq_s16_s32(
hout
);
SkBitmapProcState_matrixProcs.cpp
186
int32x4_t lout,
hout
;
local
190
hout
= hbase;
192
asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (
hout
));
193
hi16 = vreinterpretq_u16_s32(
hout
);
SkBitmapProcState_matrix_clamp.h
128
int32x4_t
hout
;
local
133
hout
= hbase;
134
/* this sets up all lout's then all
hout
's in
hout
*/
135
asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (
hout
));
136
hi16 = vreinterpretq_s16_s32(
hout
);
Completed in 14 milliseconds