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  /external/quake/quake/src/WinQuake/
qb.bat 1 dos\quake /quake/test_gjc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
qt.bat 1 dos\quake /quake/test_am;/quake/test_jc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
quake-data.spec.sh 53 %attr(644,root,root) $3/id1/pak0.pak
54 %attr(644,root,root) $3/id1/pak1.pak
quake-shareware.spec.sh 61 %attr(644,root,root) $3/id1/pak0.pak
README.Solaris 17 and pak1.pak in the id1 directory found on a registered copy of
19 machine for example. The files must be in an id1 subdirectory from
quakedef.h 40 #define GAMENAME "id1" // directory to look in by default
42 #define GAMENAME "id1"
  /external/quake/
setupdevice.sh 27 adb shell mkdir /data/quake/id1
30 adb push $T/external/quake/quake/app/id1 /data/quake/id1
cleanupdevicesdcard.sh 43 adb shell rm /sdcard/data/quake/id1/glQuake/*
44 adb shell rm /sdcard/data/quake/id1/glQuake/.DS_Store
46 adb shell rm /sdcard/data/quake/id1/*
47 adb shell rm /sdcard/data/quake/id1/.DS_Store
48 adb shell rmdir /sdcard/data/quake/id1
setupdevicesdcard.sh 28 adb shell mkdir /sdcard/data/quake/id1
31 adb push $T/external/quake/quake/app/id1 /sdcard/data/quake/id1
  /external/quake/quake/src/QW/progs/
sprites.qc 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
models.qc 11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
87 $cd /raid/quake/id1/models/v_shot2
95 $cd /raid/quake/id1/models/v_rock
    [all...]
  /external/bluetooth/glib/tests/
asyncqueue-test.c 40 gint32 id1; local
43 id1 = GPOINTER_TO_INT (p1);
47 id1, id2, (id1 > id2 ? +1 : id1 == id2 ? 0 : -1)));
49 return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
threadpool-test.c 206 guint32 id1, id2; local
208 id1 = GPOINTER_TO_UINT (a);
211 return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
  /external/speex/libspeex/
filterbank.c 60 int id1; local
87 id1 = DIV32(mel,mel_interval);
89 id1 = (int)(floor(mel/mel_interval));
91 if (id1>banks-2)
93 id1 = banks-2;
96 val = DIV32_16(mel - id1*mel_interval,EXTRACT16(PSHR32(mel_interval,15)));
98 id2 = id1+1;
99 bank->bank_left[i] = id1;
162 int id1, id2; local
163 id1 = bank->bank_left[i]
    [all...]
  /external/quake/src/com/android/quake/
QuakeViewNoData.java 46 canvas.drawText("/sdcard/data/quake/id1/pak0.pak",
48 canvas.drawText("/data/quake/id1/pak0.pak",
QuakeActivity.java 115 private final static String PAK0_PATH = "/id1/pak0.pak";
  /external/openssl/crypto/rc4/
rc4_skey.c 100 register int id1,id2; local
107 id1=id2=0;
111 id2 = (data[id1] + tmp + id2) & 0xff; \
112 if (++id1 == len) id1=0; \
  /system/vold/
VolumeManager.h 67 int renameAsec(const char *id1, const char *id2);
  /external/quake/quake/src/WinQuake/kit/
3DFX.TXT 89 5) Create an autoexec.cfg file in the ID1\ directory of your quake
134 deleting the quake\ID1\glquake directory.
165 This option can be added to the AUTOEXEC.CFG file (in the \ID1
176 the CONFIG.CFG file (in the quake\ID1 directory):
203 Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory)
JOYSTICK.TXT 56 To make an advanced controller operate, you will need to get a config file from your game controller company. This file is typically placed in your quake\id1 directory and then it is called within your autoexec.cfg file. For example, if your config file is named gamectrl.cfg, place that file within your quake\id1 directory and add 'exec gamectrl.cfg' in your autoexec.cfg file. If you don't have an autoexec.cfg file, you can create one and just place this one line in it.
  /cts/tests/src/android/app/cts/
LocalActivityManagerTestHelper.java 118 final String id1 = "id_dispatch_destroy1"; local
122 mLocalActivityManager.startActivity(id1, intent);
  /packages/providers/TelephonyProvider/src/com/android/providers/telephony/
MmsProvider.java 126 INNER JOIN (SELECT P1._id AS id1, P2._id AS id2, P3._id AS id3,
135 SELECT P1._id AS id1, P2._id AS id2, P3._id AS id3,
145 WHERE T.id1 = ?;
147 qb.setTables("addr INNER JOIN (SELECT P1._id AS id1, P2._id" +
153 " UNION SELECT P1._id AS id1, P2._id AS id2, P3._id" +
160 qb.appendWhere("T.id1 = " + uri.getLastPathSegment());
    [all...]
  /dalvik/libcore/sql/src/test/java/tests/java/sql/
MultiThreadAccessTest.java 171 int id1 = numOfRecords - 1; local
172 threadPool.runTask(createTask4(id1));
187 ResultSet result = statement.executeQuery(selectQuery + id1);
  /packages/inputmethods/PinyinIME/jni/include/
userdict.h 314 int is_fuzzy_prefix_spell_id(const uint16 * id1, uint16 len1,
349 int32 fuzzy_compare_spell_id(const uint16 * id1, uint16 len1,
  /external/icu4c/common/
locmap.c 720 idCmp(const char* id1, const char* id2)
723 while (*id1 == *id2 && *id1 != 0) {
725 id1++;

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