/external/quake/quake/src/WinQuake/ |
qb.bat | 1 dos\quake /quake/test_gjc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
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qt.bat | 1 dos\quake /quake/test_am;/quake/test_jc;/quake/id1 %1 %2 %3 %4 %5 %6 %7 %8 %9
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quake-data.spec.sh | 53 %attr(644,root,root) $3/id1/pak0.pak 54 %attr(644,root,root) $3/id1/pak1.pak
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quake-shareware.spec.sh | 61 %attr(644,root,root) $3/id1/pak0.pak
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README.Solaris | 17 and pak1.pak in the id1 directory found on a registered copy of
19 machine for example. The files must be in an id1 subdirectory from
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quakedef.h | 40 #define GAMENAME "id1" // directory to look in by default 42 #define GAMENAME "id1"
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/external/quake/ |
setupdevice.sh | 27 adb shell mkdir /data/quake/id1 30 adb push $T/external/quake/quake/app/id1 /data/quake/id1
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cleanupdevicesdcard.sh | 43 adb shell rm /sdcard/data/quake/id1/glQuake/* 44 adb shell rm /sdcard/data/quake/id1/glQuake/.DS_Store 46 adb shell rm /sdcard/data/quake/id1/* 47 adb shell rm /sdcard/data/quake/id1/.DS_Store 48 adb shell rmdir /sdcard/data/quake/id1
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setupdevicesdcard.sh | 28 adb shell mkdir /sdcard/data/quake/id1 31 adb push $T/external/quake/quake/app/id1 /sdcard/data/quake/id1
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/external/quake/quake/src/QW/progs/ |
sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 87 $cd /raid/quake/id1/models/v_shot2 95 $cd /raid/quake/id1/models/v_rock [all...] |
/external/bluetooth/glib/tests/ |
asyncqueue-test.c | 40 gint32 id1; local 43 id1 = GPOINTER_TO_INT (p1); 47 id1, id2, (id1 > id2 ? +1 : id1 == id2 ? 0 : -1))); 49 return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
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threadpool-test.c | 206 guint32 id1, id2; local 208 id1 = GPOINTER_TO_UINT (a); 211 return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
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/external/speex/libspeex/ |
filterbank.c | 60 int id1; local 87 id1 = DIV32(mel,mel_interval); 89 id1 = (int)(floor(mel/mel_interval)); 91 if (id1>banks-2) 93 id1 = banks-2; 96 val = DIV32_16(mel - id1*mel_interval,EXTRACT16(PSHR32(mel_interval,15))); 98 id2 = id1+1; 99 bank->bank_left[i] = id1; 162 int id1, id2; local 163 id1 = bank->bank_left[i] [all...] |
/external/quake/src/com/android/quake/ |
QuakeViewNoData.java | 46 canvas.drawText("/sdcard/data/quake/id1/pak0.pak", 48 canvas.drawText("/data/quake/id1/pak0.pak",
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QuakeActivity.java | 115 private final static String PAK0_PATH = "/id1/pak0.pak";
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/external/openssl/crypto/rc4/ |
rc4_skey.c | 100 register int id1,id2; local 107 id1=id2=0; 111 id2 = (data[id1] + tmp + id2) & 0xff; \ 112 if (++id1 == len) id1=0; \
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/system/vold/ |
VolumeManager.h | 67 int renameAsec(const char *id1, const char *id2);
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/external/quake/quake/src/WinQuake/kit/ |
3DFX.TXT | 89 5) Create an autoexec.cfg file in the ID1\ directory of your quake
134 deleting the quake\ID1\glquake directory.
165 This option can be added to the AUTOEXEC.CFG file (in the \ID1
176 the CONFIG.CFG file (in the quake\ID1 directory):
203 Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory)
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JOYSTICK.TXT | 56 To make an advanced controller operate, you will need to get a config file from your game controller company. This file is typically placed in your quake\id1 directory and then it is called within your autoexec.cfg file. For example, if your config file is named gamectrl.cfg, place that file within your quake\id1 directory and add 'exec gamectrl.cfg' in your autoexec.cfg file. If you don't have an autoexec.cfg file, you can create one and just place this one line in it.
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/cts/tests/src/android/app/cts/ |
LocalActivityManagerTestHelper.java | 118 final String id1 = "id_dispatch_destroy1"; local 122 mLocalActivityManager.startActivity(id1, intent);
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/packages/providers/TelephonyProvider/src/com/android/providers/telephony/ |
MmsProvider.java | 126 INNER JOIN (SELECT P1._id AS id1, P2._id AS id2, P3._id AS id3, 135 SELECT P1._id AS id1, P2._id AS id2, P3._id AS id3, 145 WHERE T.id1 = ?; 147 qb.setTables("addr INNER JOIN (SELECT P1._id AS id1, P2._id" + 153 " UNION SELECT P1._id AS id1, P2._id AS id2, P3._id" + 160 qb.appendWhere("T.id1 = " + uri.getLastPathSegment()); [all...] |
/dalvik/libcore/sql/src/test/java/tests/java/sql/ |
MultiThreadAccessTest.java | 171 int id1 = numOfRecords - 1; local 172 threadPool.runTask(createTask4(id1)); 187 ResultSet result = statement.executeQuery(selectQuery + id1);
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/packages/inputmethods/PinyinIME/jni/include/ |
userdict.h | 314 int is_fuzzy_prefix_spell_id(const uint16 * id1, uint16 len1, 349 int32 fuzzy_compare_spell_id(const uint16 * id1, uint16 len1,
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/external/icu4c/common/ |
locmap.c | 720 idCmp(const char* id1, const char* id2) 723 while (*id1 == *id2 && *id1 != 0) { 725 id1++;
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