/external/skia/src/animator/ |
SkDisplayApply.h | 70 bool interpolate(SkAnimateMaker& , SkMSec time); 108 SkBool fEnabling : 1; // set if calling interpolate from enable
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SkDrawExtraPathEffect.cpp | 123 apply->interpolate(*fMaker, SkScalarMulRound(distance, 1000)); 136 apply->interpolate(*fMaker, SkScalarMulRound(distance, 1000)); 261 apply->interpolate(*fMaker, v); 273 apply->interpolate(*fMaker, v);
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SkDisplayApply.cpp | 204 bool result = interpolate(maker, maker.getInTime()); 289 interpolate(maker, maker.fEnableTime); 327 interpolate(maker, maker.fEnableTime); 338 interpolate(maker, maker.fEnableTime); 425 copy->interpolate(maker, step * SK_MSec1); 550 bool SkApply::interpolate(SkAnimateMaker& maker, SkMSec rawTime) { function in class:SkApply 629 // SkDEBUGF(("interpolate: post on end\n"));
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/external/opencore/codecs_v2/utilities/colorconvert/src/ |
cczoomrotation16.cpp | 1036 #ifdef INTERPOLATE 1103 #ifndef INTERPOLATE [all...] |
/frameworks/base/libs/audioflinger/ |
AudioResamplerSinc.cpp | 45 * at the expense of a slower processing loop (we can interpolate 324 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 325 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 327 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 328 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 330 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 331 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 333 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 334 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 340 void AudioResamplerSinc::interpolate( function in class:android::AudioResamplerSinc [all...] |
AudioResamplerSinc.h | 50 inline void interpolate( 75 // and we use 15 bits to interpolate between these samples
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
385 * Interpolate between two quaternions
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
385 * Interpolate between two quaternions
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/external/skia/include/utils/ |
SkInterpolator.h | 49 @param mirror If true, the odd repeats interpolate from the last key 62 @param reset If true, the odd repeats interpolate from the last key
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/external/qemu/audio/ |
rate_template.h | 82 /* interpolate */
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/frameworks/base/core/java/android/view/animation/ |
LayoutAnimationController.java | 85 * The interpolator used to interpolate the delays. 217 * Sets the interpolator used to interpolate the delays between the 233 * Sets the interpolator used to interpolate the delays between the 248 * Returns the interpolator used to interpolate the delays between the
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/external/skia/include/core/ |
SkScalar.h | 245 /** Linearly interpolate between A and B, based on t. 248 else interpolate.
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/external/freetype/src/pshinter/ |
pshalgo.c | [all...] |
/external/e2fsprogs/resize/ |
extent.c | 162 /* Interpolate for efficiency */
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/external/quake/quake/src/WinQuake/ |
protocol.h | 30 #define U_NOLERP (1<<5) // don't interpolate movement
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cl_main.cpp | 458 // interpolate player info 466 // interpolate the angles 515 // interpolate the origin and angles
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_flog.c | 90 /* interpolate mantissa */
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/external/webkit/WebCore/platform/graphics/ |
Gradient.cpp | 150 // Find stop before and stop after and interpolate.
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/system/core/libpixelflinger/ |
scanline.cpp | 796 T interpolate(int y, T v0, U dvdx, U dvdy) { function in namespace:android 818 ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy); 819 ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy); 820 ci.ydfdy = interpolate(ys, c->shade.f0, c->shade.dfdx, c->shade.dfdy); 824 ci.ydrdy = interpolate(ys, c->shade.r0, c->shade.drdx, c->shade.drdy); 825 ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy); 826 ci.ydbdy = interpolate(ys, c->shade.b0, c->shade.dbdx, c->shade.dbdy); 827 ci.ydady = interpolate(ys, c->shade.a0, c->shade.dadx, c->shade.dady); 877 const int32_t sy = interpolate(ys, 890 const int32_t ty = interpolate(ys [all...] |
/external/opencore/codecs_v2/video/m4v_h263/enc/src/ |
me_utils.cpp | 102 Purpose: Interpolate the search region for half-pel search 157 Purpose: Interpolate the search region for half-pel search
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/external/quake/quake/src/QW/client/ |
cl_pred.c | 184 // now interpolate some fraction of the final frame
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/external/speex/libspeex/ |
jitter.c | 379 /* Make sure we don't discard a "just-late" packet in case we want to play it next (if we interpolate). */ 512 /*fprintf (stderr, "Deferred interpolate\n");*/ 662 /*fprintf (stderr, "Forced to interpolate\n");*/ 727 /*fprintf (stderr, "Decision to interpolate %d samples\n", -opt);*/
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/external/freetype/src/autofit/ |
afhints.c | 906 /* interpolate it after all strong points have been processed */ 1198 /* interpolate between last_touched and point */ 1209 else /* interpolate the last part */
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/development/samples/GlobalTime/src/com/android/globaltime/ |
Clock.java | 144 // Interpolate doffset towards 0
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/external/e2fsprogs/e2fsck/ |
ea_refcount.c | 188 /* Interpolate for efficiency */
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