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Searched
full:key_message
(Results
1 - 11
of
11
) sorted by null
/external/quake/quake/src/WinQuake/
keys.h
120
typedef enum {key_game, key_console,
key_message
, key_menu, keydest_t_max = 1 << 30} keydest_t;
enumerator in enum:__anon5373
keys.cpp
282
void
Key_Message
(int key)
641
case
key_message
:
642
Key_Message
(key);
727
case
key_message
:
728
Key_Message
(key);
console.cpp
129
key_dest =
key_message
;
141
key_dest =
key_message
;
551
if (key_dest ==
key_message
)
gl_screen.cpp
564
if (key_dest == key_game || key_dest ==
key_message
)
screen.cpp
510
if (key_dest == key_game || key_dest ==
key_message
)
WinQuake.ncb
[
all
...]
/external/quake/quake/src/QW/client/
keys.h
120
typedef enum {key_game, key_console,
key_message
, key_menu} keydest_t;
enumerator in enum:__anon5014
keys.c
361
void
Key_Message
(int key)
724
case
key_message
:
725
Key_Message
(key);
808
case
key_message
:
809
Key_Message
(key);
console.c
135
key_dest =
key_message
;
146
key_dest =
key_message
;
500
if (key_dest ==
key_message
)
gl_screen.c
597
if (key_dest == key_game || key_dest ==
key_message
)
screen.c
570
if (key_dest == key_game || key_dest ==
key_message
)
Completed in 509 milliseconds