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  /external/quake/quake/src/QW/client/
gl_rsurf.c 840 if (fa->light_s < theRect->l) {
842 theRect->w += theRect->l - fa->light_s;
843 theRect->l = fa->light_s;
847 if ((theRect->w + theRect->l) < (fa->light_s + smax))
848 theRect->w = (fa->light_s-theRect->l)+smax;
852 base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
898 if (fa->light_s < theRect->l) {
900 theRect->w += theRect->l - fa->light_s;
901 theRect->l = fa->light_s;
905 if ((theRect->w + theRect->l) < (fa->light_s + smax)
    [all...]
gl_model.h 141 int light_s, light_t; // gl lightmap coordinates member in struct:msurface_s
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 908 if (fa->light_s < theRect->l) {
910 theRect->w += theRect->l - fa->light_s;
911 theRect->l = fa->light_s;
915 if ((theRect->w + theRect->l) < (fa->light_s + smax))
916 theRect->w = (fa->light_s-theRect->l)+smax;
920 base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
967 if (fa->light_s < theRect->l) {
969 theRect->w += theRect->l - fa->light_s;
970 theRect->l = fa->light_s;
974 if ((theRect->w + theRect->l) < (fa->light_s + smax)
    [all...]
gl_model.h 137 int light_s, light_t; // gl lightmap coordinates member in struct:msurface_s
WinQuake.ncb     [all...]

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