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full:lookstrafe
(Results
1 - 25
of
28
) sorted by null
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2
/external/quake/quake/app/id1/
config.cfg
80
// // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutoff "80" confirmquit "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" sensitivity "3"
lookstrafe
"0" lookspring "0" cl_backspeed "200" cl_forwardspeed "200" _cl_color "0" _cl_name "player" _snd_m (…)
/external/quake/quake/src/QW/
cmds.txt
180
lookstrafe
/external/quake/quake/src/WinQuake/
in_sun.cpp
228
if ((in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1)))
client.h
264
extern cvar_t
lookstrafe
;
cl_main.cpp
35
cvar_t
lookstrafe
= CVAR3("
lookstrafe
","0", true);
variable
740
Cvar_RegisterVariable (&
lookstrafe
);
in_win.cpp
701
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
1175
if ((in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1)))
in_dos.cpp
305
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
menu.cpp
1136
case 11: //
lookstrafe
1137
Cvar_SetValue ("
lookstrafe
", !
lookstrafe
.value);
1220
M_Print (16, 120, "
Lookstrafe
");
1221
M_DrawCheckbox (220, 120, (int)
lookstrafe
.value);
[
all
...]
gl_vidandroid.cpp
763
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
gl_vidlinux.cpp
836
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
gl_vidlinuxglx.cpp
966
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
vid_svgalib.cpp
951
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
vid_sunx.cpp
1237
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
vid_sunxil.cpp
1264
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
/external/quake/quake/src/QW/client/
menu.c
449
case 11: //
lookstrafe
450
Cvar_SetValue ("
lookstrafe
", !
lookstrafe
.value);
538
M_Print (16, 120, "
Lookstrafe
");
539
M_DrawCheckbox (220, 120,
lookstrafe
.value);
client.h
316
extern cvar_t
lookstrafe
;
in_win.c
697
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
1168
if ((in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1)))
cl_main.c
50
cvar_t
lookstrafe
= CVAR3("
lookstrafe
","0", true);
variable
1094
Cvar_RegisterVariable (&
lookstrafe
);
gl_vidlinux.c
784
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
gl_vidlinux_svga.c
822
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
gl_vidlinux_x11.c
845
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
gl_vidlinuxglx.c
755
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
vid_svgalib.c
964
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
vid_x.c
1087
if ( (in_strafe.state & 1) || (
lookstrafe
.value && (in_mlook.state & 1) ))
/external/quake/quake/src/WinQuake/kit/
JOYSTICK.TXT
25
Additionally, there are several features that you can set from the Options menu. 'Always Run' allows you change your maximum speed from walking to running. 'Invert Mouse' allows you to change the direction the joystick has to move to when looking up and down. 'Lookspring' enables automatic look-forward-when-moving. And, '
Lookstrafe
' automatically enables strafing when the 'mouse look' button is pressed.
Completed in 90 milliseconds
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