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  /external/quake/quake/app/id1/
config.cfg 80 // // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutoff "80" confirmquit "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" sensitivity "3" lookstrafe "0" lookspring "0" cl_backspeed "200" cl_forwardspeed "200" _cl_color "0" _cl_name "player" _snd_m (…)
  /external/quake/quake/src/QW/
cmds.txt 180 lookstrafe
  /external/quake/quake/src/WinQuake/
in_sun.cpp 228 if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1)))
client.h 264 extern cvar_t lookstrafe;
cl_main.cpp 35 cvar_t lookstrafe = CVAR3("lookstrafe","0", true); variable
740 Cvar_RegisterVariable (&lookstrafe);
in_win.cpp 701 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
1175 if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1)))
in_dos.cpp 305 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
menu.cpp 1136 case 11: // lookstrafe
1137 Cvar_SetValue ("lookstrafe", !lookstrafe.value);
1220 M_Print (16, 120, " Lookstrafe");
1221 M_DrawCheckbox (220, 120, (int) lookstrafe.value);
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gl_vidandroid.cpp 763 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
gl_vidlinux.cpp 836 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
gl_vidlinuxglx.cpp 966 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
vid_svgalib.cpp 951 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
vid_sunx.cpp 1237 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
vid_sunxil.cpp 1264 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
  /external/quake/quake/src/QW/client/
menu.c 449 case 11: // lookstrafe
450 Cvar_SetValue ("lookstrafe", !lookstrafe.value);
538 M_Print (16, 120, " Lookstrafe");
539 M_DrawCheckbox (220, 120, lookstrafe.value);
client.h 316 extern cvar_t lookstrafe;
in_win.c 697 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
1168 if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1)))
cl_main.c 50 cvar_t lookstrafe = CVAR3("lookstrafe","0", true); variable
1094 Cvar_RegisterVariable (&lookstrafe);
gl_vidlinux.c 784 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
gl_vidlinux_svga.c 822 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
gl_vidlinux_x11.c 845 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
gl_vidlinuxglx.c 755 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
vid_svgalib.c 964 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
vid_x.c 1087 if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
  /external/quake/quake/src/WinQuake/kit/
JOYSTICK.TXT 25 Additionally, there are several features that you can set from the Options menu. 'Always Run' allows you change your maximum speed from walking to running. 'Invert Mouse' allows you to change the direction the joystick has to move to when looking up and down. 'Lookspring' enables automatic look-forward-when-moving. And, 'Lookstrafe' automatically enables strafing when the 'mouse look' button is pressed.

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