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  /external/webkit/JavaScriptCore/tests/mozilla/js1_2/Array/
general1.js 49 array1.push("mouse"); //array1 = [123,dog,-99,mouse]
51 //array1 = [dog,-99,mouse]
52 array1.unshift(96); //array1 = [96,dog,-99,mouse]
53 testcases[count++] = new TestCase( SECTION, "state of array", String([96,"dog",-99,"mouse"]), String(array1));
55 array1.shift(); //array1 = [dog,-99,mouse]
56 array1.shift(); //array1 = [-99,mouse]
57 array1.shift(); //array1 = [mouse]
58 testcases[count++] = new TestCase( SECTION, "array1.shift()", array1.shift(),"mouse");
  /external/webkit/WebCore/manual-tests/
autoscroll.html 17 When I mouse up after dragging a selection outside of a iframe, the iframe continues to scroll automatically.</p>
19 <p>Make the frame autoscroll by moving the mouse pointer outside of it while selecting.
20 Autoscrolling should stop when you release the mouse button outside the frame (in the main frame,
invalid-mouse-event.html 7 <li>As the test runs, move the mouse around.</li>
11 <button onclick="window.open('invalid-mouse-event.html?2', '', '');">Start</button>
20 window.open('invalid-mouse-event.html?1', '', '');
textarea-iframe-navigation.html 8 <li>Select a few lines in the textarea, keeping the mouse cursor down inside the area</li>
10 <li>Release the mouse</li>
mouseevent-on-closeddoc.html 7 <p><b>BUG ID:</b> <a href="rdar://problem/4229177"> 4229177</a> REGRESSION (Denver): crash dispatching mouse events (4608)</p>
10 Click on the link below, and move your mouse cursor over the blank page that is loaded.</p>
13 No crash after moving the mouse over the blank page that is loaded. Nothing happens.
17 Crash after moving the mouse over the blank page that opens.
autoscroll-when-outside-window.html 5 <p>If the bug occurs, then this text won't be selected until you move the mouse slightly. If the bug does not occur, this text should be selected.</p>
link-cursor-auto.html 10 Move the mouse over the link below.
14 The mouse pointer will change to an index finger.
18 The mouse pointer will change to a wristwatch.
bugzilla-4840.html 18 The split bar will not follow the mouse when dragged to the left. After releasing
19 the mouse button, the frames will not resize and the split bar will continue to
20 follow the mouse.
panScroll.html 7 <p><b>BUG ID:</b> <a href="https://bugs.webkit.org/show_bug.cgi?id=16424">Bugzilla Bug 16424</a> Enable auto-scroll in page by mouse middle click</p>
10 For each iframe : Middle-click within the iframe and then move your mouse.</p>
17 The scroll doesn't follow the mouse moves or doesn't get activated (except the 6th one which explicitly refuses scroll).
frame-hover.html 2 <p style="height: 50px;">Move the mouse pointer into the yellow box, then directly into the green box, then out of both boxes. No red or cyan should remain, only yellow and green.</p>
  /external/webkit/WebCore/manual-tests/gtk/
cursor-image.html 1 <div>Mouse over the grey block below to change the cursor to a small cross.</div>
3 <div>Mouse over the grey block below to change the cursor to three small crosses.</div>
  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_ikbdinterrupt_s.h 25 * Mouse vector
48 extern volatile Uint16 SDL_AtariIkbd_mouseb; /* Mouse on port 0, buttons */
49 extern volatile Sint16 SDL_AtariIkbd_mousex; /* Mouse X relative motion */
50 extern volatile Sint16 SDL_AtariIkbd_mousey; /* Mouse Y relative motion */
SDL_xbiosinterrupt.S 24 * XBIOS mouse & joystick vectors
51 /* Save old mouse vector, set our routine */
84 /* Restore mouse vector */
104 /*--- Our mouse vector ---*/
114 /* Mouse buttons */
129 /* Lock mouse position ? */
SDL_ikbdevents.c 44 static Uint16 atari_prevmouseb; /* save state of mouse buttons */
96 /*--- Send mouse events ---*/
98 /* Mouse motion ? */
104 /* Mouse button ? */
  /external/quake/quake/src/QW/client/
in_null.c 1 // in_null.c -- for systems without a mouse
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_mouse.h 23 /* Include file for SDL mouse event handling */
40 SDL_Rect area; /* The area of the mouse cursor */
50 * Retrieve the current state of the mouse.
53 * current mouse cursor position. You can pass NULL for either x or y.
58 * Retrieve the current state of the mouse.
61 * mouse deltas since the last call to SDL_GetRelativeMouseState().
66 * Set the position of the mouse cursor (generates a mouse motion event)
113 Button 1: Left mouse button
114 Button 2: Middle mouse butto
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  /external/quake/quake/src/WinQuake/
in_sun.cpp 20 // in_sun.c -- SUN/X mouse input handler
74 // IN_CenterMouse - center the mouse in the screen
91 // Check to see if we have grabbed the mouse or not and deal with it
98 printf("fooling with mouse!\n");
101 //printf( "mouse %d/%d thresh %d\n", x_mouse_num, x_mouse_denom, x_mouse_thresh );
119 printf("fooling with mouse!\n");
121 // undo mouse warp
133 // IN_Init - setup mouse input
147 // IN_Shutdown - clean up mouse settings (must be done from signal handler too!)
154 // undo mouse war
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_mouse.h 23 /* Include file for SDL mouse event handling */
40 SDL_Rect area; /* The area of the mouse cursor */
50 * Retrieve the current state of the mouse.
53 * current mouse cursor position. You can pass NULL for either x or y.
58 * Retrieve the current state of the mouse.
61 * mouse deltas since the last call to SDL_GetRelativeMouseState().
66 * Set the position of the mouse cursor (generates a mouse motion event)
113 Button 1: Left mouse button
114 Button 2: Middle mouse butto
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  /prebuilt/linux-x86/sdl/include/SDL/
SDL_mouse.h 23 /* Include file for SDL mouse event handling */
40 SDL_Rect area; /* The area of the mouse cursor */
50 * Retrieve the current state of the mouse.
53 * current mouse cursor position. You can pass NULL for either x or y.
58 * Retrieve the current state of the mouse.
61 * mouse deltas since the last call to SDL_GetRelativeMouseState().
66 * Set the position of the mouse cursor (generates a mouse motion event)
113 Button 1: Left mouse button
114 Button 2: Middle mouse butto
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  /prebuilt/windows/sdl/host/include/SDL/
SDL_mouse.h 28 /* Include file for SDL mouse event handling */
44 SDL_Rect area; /* The area of the mouse cursor */
54 * Retrieve the current state of the mouse.
57 * current mouse cursor position. You can pass NULL for either x or y.
62 * Retrieve the current state of the mouse.
65 * mouse deltas since the last call to SDL_GetRelativeMouseState().
70 * Set the position of the mouse cursor (generates a mouse motion event)
117 Button 1: Left mouse button
118 Button 2: Middle mouse butto
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  /prebuilt/windows/sdl/include/SDL/
SDL_mouse.h 23 /* Include file for SDL mouse event handling */
40 SDL_Rect area; /* The area of the mouse cursor */
50 * Retrieve the current state of the mouse.
53 * current mouse cursor position. You can pass NULL for either x or y.
58 * Retrieve the current state of the mouse.
61 * mouse deltas since the last call to SDL_GetRelativeMouseState().
66 * Set the position of the mouse cursor (generates a mouse motion event)
113 Button 1: Left mouse button
114 Button 2: Middle mouse butto
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  /external/qemu/distrib/sdl-1.2.12/src/events/
SDL_mouse.c 24 /* General mouse handling code for SDL */
32 /* These are static for our mouse handling code */
43 /* The mouse is at (0,0) */
57 /* We lost the mouse, so post button up messages for all pressed buttons */
92 /* This clips absolute mouse coordinates when the apparent
110 /* Don't handle mouse motion if there's no cursor surface */
131 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
150 the screen is windowed mode and the mouse is outside the window.
160 printf("Mouse event didn't change state - dropped!\n");
165 /* Update internal mouse state *
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  /external/quake/quake/src/WinQuake/docs/
README 17 - SVGALib supported mouse (usually if it works with X, it'll work with
33 - SVGALib compatible mouse for glquake or X11 for glquake.glx
45 - SVGALib supported mouse (usually if it works with X, it'll work with
53 SVGALib may not detect a 3-button mouse properly (it
55 and set it up for your mouse type.
64 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
84 prefered). GLQuake uses SVGALib for mouse and keyboard handling.
87 before running GLQuake since they will not give up the mouse when GLQuake
91 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
105 No other video modes are supported (just runs windowed). Mouse is read, bu
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  /frameworks/base/awt/java/awt/
HeadlessGraphicsEnvironment.java 28 * keyboard, and mouse support.
35 * Returns whether or not a display, keyboard, and mouse are supported in
40 * or mouse, false otherwise.
  /frameworks/base/awt/org/apache/harmony/awt/wtk/
NativeEvent.java 65 * Mouse grab was canceled by the native system
136 * Returns the state of keyboard and mouse buttons when the event
137 * occured if event from mouse or keyboard, for other events can
141 * Method is aware of system mouse button swap for left-hand
142 * mouse and return swapped values.
202 * Returns the number of mouse button which changed it's state,
206 * Method is aware of system mouse button swap for left-hand
207 * mouse and return swapped values.
208 * @return mouse button number
261 * Returns the number of "clicks" the mouse wheel was rotated
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