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    Searched full:mousey (Results 1 - 5 of 5) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_ataridevmouse.c 121 int mousex, mousey; local
127 mousex = mousey = 0;
131 mousey += (char) buffer[2];
156 if (mousex || mousey) {
157 SDL_PrivateMouseMotion(0, 1, mousex, -mousey);
  /frameworks/base/tests/DumpRenderTree/src/com/android/dumprendertree/
WebViewEventSender.java 40 mouseX = mouseY = 0;
103 if (Y > mouseY) {
108 } else if (Y < mouseY ) {
115 mouseY= Y;
331 private int mouseY;
  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemevents.c 70 short mousex, mousey, mouseb, dummy; local
136 graf_mkstate(&mousex, &mousey, &mouseb, &kstate);
137 do_mouse(this, mousex, mousey, mouseb, kstate);
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgxvideo.c 1215 SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX, SDL_Display->MouseY);
1220 SDL_Display->MouseY>=(SDL_Window->TopEdge+SDL_Window->BorderLeft) && SDL_Display->MouseY<(SDL_Window->TopEdge+SDL_Window->Height-SDL_Window->BorderBottom)
1225 SDL_Display->MouseY-SDL_Window->TopEdge-SDL_Window->BorderTop);
    [all...]
SDL_amigaevents.c 169 msg->MouseY-SDL_Window->BorderTop);

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