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Searched
full:mousey
(Results
1 - 5
of
5
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_ataridevmouse.c
121
int mousex,
mousey
;
local
127
mousex =
mousey
= 0;
131
mousey
+= (char) buffer[2];
156
if (mousex ||
mousey
) {
157
SDL_PrivateMouseMotion(0, 1, mousex, -
mousey
);
/frameworks/base/tests/DumpRenderTree/src/com/android/dumprendertree/
WebViewEventSender.java
40
mouseX =
mouseY
= 0;
103
if (Y >
mouseY
) {
108
} else if (Y <
mouseY
) {
115
mouseY
= Y;
331
private int
mouseY
;
/external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemevents.c
70
short mousex,
mousey
, mouseb, dummy;
local
136
graf_mkstate(&mousex, &
mousey
, &mouseb, &kstate);
137
do_mouse(this, mousex,
mousey
, mouseb, kstate);
/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgxvideo.c
1215
SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX, SDL_Display->
MouseY
);
1220
SDL_Display->
MouseY
>=(SDL_Window->TopEdge+SDL_Window->BorderLeft) && SDL_Display->
MouseY
<(SDL_Window->TopEdge+SDL_Window->Height-SDL_Window->BorderBottom)
1225
SDL_Display->
MouseY
-SDL_Window->TopEdge-SDL_Window->BorderTop);
[
all
...]
SDL_amigaevents.c
169
msg->
MouseY
-SDL_Window->BorderTop);
Completed in 59 milliseconds