/external/skia/include/effects/ |
SkAvoidXfermode.h | 41 Tolerance near 0: avoid any colors even remotely similar to the op-color 42 Tolerance near 255: avoid only colors nearly identical to the op-color 46 Tolerance near 0: draw only on colors that are nearly identical to the op-color 47 Tolerance near 255: draw on any colors even remotely similar to the op-color
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/frameworks/base/graphics/java/android/graphics/ |
AvoidXfermode.java | 43 * Tolerance near 0: avoid any colors even remotely similar to the op-color 44 * Tolerance near 255: avoid only colors nearly identical to the op-color 48 * Tolerance near 0: draw only on colors that are nearly identical to the op-color 49 * Tolerance near 255: draw on any colors even remotely similar to the op-color
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixStack.java | 43 float near, float far) { 44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); 47 public void glFrustumx(int left, int right, int bottom, int top, int near, 51 fixedToFloat(near), fixedToFloat(far)); 103 float near, float far) { 104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); 107 public void glOrthox(int left, int right, int bottom, int top, int near, 111 fixedToFloat(near), fixedToFloat(far));
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MatrixTrackingGL.java | 192 public void glDepthRangef(float near, float far) { 193 mgl.glDepthRangef(near, far); 196 public void glDepthRangex(int near, int far) { 197 mgl.glDepthRangex(near, far); 261 float near, float far) { 262 mCurrent.glFrustumf(left, right, bottom, top, near, far); 263 mgl.glFrustumf(left, right, bottom, top, near, far); 267 public void glFrustumx(int left, int right, int bottom, int top, int near, 269 mCurrent.glFrustumx(left, right, bottom, top, near, far); 270 mgl.glFrustumx(left, right, bottom, top, near, far) [all...] |
/packages/apps/Gallery3D/src/com/cooliris/media/ |
MatrixStack.java | 46 public void glFrustumf(float left, float right, float bottom, float top, float near, float far) { 47 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); 50 public void glFrustumx(int left, int right, int bottom, int top, int near, int far) { 51 glFrustumf(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(near), 103 public void glOrthof(float left, float right, float bottom, float top, float near, float far) { 104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); 107 public void glOrthox(int left, int right, int bottom, int top, int near, int far) { 108 glOrthof(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(near),
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/external/openssl/crypto/perlasm/ |
x86nasm.pl | 164 # This is a bit of a kludge: declare all branches as NEAR. 165 $near=($main'mwerks)?'':'NEAR'; 166 sub main'je { &out1("je $near",@_); } 167 sub main'jle { &out1("jle $near",@_); } 168 sub main'jz { &out1("jz $near",@_); } 169 sub main'jge { &out1("jge $near",@_); } 170 sub main'jl { &out1("jl $near",@_); } 171 sub main'ja { &out1("ja $near",@_); } 172 sub main'jae { &out1("jae $near",@_); [all...] |
/external/e2fsprogs/util/ |
gcc-wall-cleanup | 20 /warning: (near initialization for/d
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/external/icu4c/i18n/ |
currfmt.h | 27 * likely to be redesigned and rewritten in the near future.
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/external/speex/include/speex/ |
speex_echo.h | 97 * @param rec Signal from the microphone (near end + far end echo) 99 * @param out Returns near-end signal with echo removed 109 * @param rec Signal from the microphone (near end + far end echo) 110 * @param out Returns near-end signal with echo removed
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/frameworks/base/opengl/java/android/opengl/ |
Matrix.java | 232 * @param near 237 float near, float far) { 244 if (near == far) { 245 throw new IllegalArgumentException("near == far"); 250 final float r_depth = 1.0f / (far - near); 256 final float tz = -(far + near) * r_depth; 285 * @param near 291 float near, float far) { 298 if (near == far) { 299 throw new IllegalArgumentException("near == far") [all...] |
GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { 233 mgl.glDepthRangef(near, far); 237 public void glDepthRangex(int near, int far) { 239 mgl.glDepthRangex(near, far); 334 float near, float far) { 336 mgl.glFrustumf(left, right, bottom, top, near, far); 340 public void glFrustumx(int left, int right, int bottom, int top, int near, 343 mgl.glFrustumx(left, right, bottom, top, near, far); 608 float near, float far) { 610 mgl.glOrthof(left, right, bottom, top, near, far) [all...] |
GLLogWrapper.java | [all...] |
/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/v8/src/ |
global-handles.h | 92 // Tells whether global handle is near death. 141 // Field always containing the number of weak and near-death handles. 144 // Field always containing the number of weak and near-death handles
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/external/zlib/contrib/masmx86/ |
gvmat32.asm | 140 longest_match_7fff proc near
142 _longest_match_7fff proc near
550 cpudetect32 proc near
552 _cpudetect32 proc near
674 longest_match proc near
676 _longest_match proc near
680 longest_match_686 proc near
682 _longest_match_686 proc near
955 match_init proc near
959 _match_init proc near
[all...] |
/external/jpeg/ |
wrppm.c | 58 * work the output buffer must be allocated in near data space, because we are 233 /* Create physical I/O buffer. Note we make this near on a PC. */ 258 /* Cast here implies near->far pointer conversion on PCs */
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/external/grub/stage2/ |
fat.h | 37 __s8 ignored[3]; /* Boot strap short or near jump */
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/external/webkit/WebKitTools/android/flex-2.5.4a/ |
README | 5 Read the file "INSTALL" for general installation directives. Peek near
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/frameworks/base/location/java/android/location/ |
LocationListener.java | 48 * near future; {@link LocationProvider#TEMPORARILY_UNAVAILABLE} if
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/external/libpng/ |
pngrio.c | 89 /* Check if data really is near. If so, use usual code. */ 117 png_memcpy(data, buf, read); /* copy far buffer to near buffer */
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/external/qemu/distrib/libpng-1.2.19/ |
pngrio.c | 81 /* Check if data really is near. If so, use usual code. */ 108 png_memcpy(data, buf, read); /* copy far buffer to near buffer */
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/external/webkit/JavaScriptCore/assembler/ |
LinkBuffer.h | 114 ASSERT(!call.isFlagSet(Call::Near)); 121 ASSERT(call.isFlagSet(Call::Near));
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/build/tools/kcm/ |
kcm.cpp | 306 fprintf(stderr, "%s:%d: expected keycode label or number near: " 331 " quotes near: %s\n", filename, lineno, str); 388 fprintf(stderr, "%s:%d: too much on one line near: %s\n", filename,
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/dalvik/libcore/regex/src/main/java/java/util/regex/ |
PatternSyntaxException.java | 100 builder.append(" near index " + index + ":");
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