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Searched
full:needload
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/WinQuake/
model.cpp
42
// values for model_t's
needload
174
mod->
needload
= NL_UNREFERENCED;
202
if (mod->
needload
== NL_UNREFERENCED)
224
mod->
needload
= NL_NEEDS_LOADED;
242
if (mod->
needload
== NL_PRESENT)
265
mod->
needload
= NL_PRESENT;
271
if (mod->
needload
== NL_PRESENT)
302
mod->
needload
= NL_PRESENT;
[
all
...]
gl_model.h
345
qboolean
needload
; // bmodels and sprites don't cache normally
member in struct:model_s
model.h
303
qboolean
needload
; // bmodels and sprites don't cache normally
member in struct:model_s
gl_model.cpp
175
mod->
needload
= true;
204
mod->
needload
= true;
223
if (!mod->
needload
)
243
if (!mod->
needload
)
286
mod->
needload
= false;
[
all
...]
WinQuake.ncb
[
all
...]
/external/quake/quake/src/QW/server/
model.c
154
mod->
needload
= true;
183
mod->
needload
= true;
204
if (!mod->
needload
)
239
mod->
needload
= false;
/external/quake/quake/src/QW/client/
gl_model.h
348
qboolean
needload
; // bmodels and sprites don't cache normally
member in struct:model_s
model.h
314
qboolean
needload
; // bmodels and sprites don't cache normally
member in struct:model_s
gl_model.c
175
mod->
needload
= true;
204
mod->
needload
= true;
223
if (!mod->
needload
)
243
if (!mod->
needload
)
286
mod->
needload
= false;
[
all
...]
model.c
173
mod->
needload
= true;
202
mod->
needload
= true;
221
if (!mod->
needload
)
241
if (!mod->
needload
)
284
mod->
needload
= false;
[
all
...]
Completed in 2710 milliseconds