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  /external/quake/quake/src/WinQuake/
host.cpp 68 cvar_t noexit = CVAR4("noexit","0",false,true); variable
223 Cvar_RegisterVariable (&noexit);
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/progs/
client.qc 225 // if "noexit" is set, blow up the player trying to leave
226 //ZOID, 12-13-96, noexit isn't supported in QW. Overload samelevel
227 // if ((cvar("noexit") == 1) || ((cvar("noexit") == 2) && (mapname != "start")))
    [all...]
  /external/quake/quake/src/WinQuake/data/
README.TXT 325 * Added NOEXIT cvar (so no one can exit a level)
  /prebuilt/common/ecj/
ecj.jar 

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