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Searched
full:noexit
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
host.cpp
68
cvar_t
noexit
= CVAR4("
noexit
","0",false,true);
variable
223
Cvar_RegisterVariable (&
noexit
);
WinQuake.ncb
[
all
...]
/external/quake/quake/src/QW/progs/
client.qc
225
// if "
noexit
" is set, blow up the player trying to leave
226
//ZOID, 12-13-96,
noexit
isn't supported in QW. Overload samelevel
227
// if ((cvar("
noexit
") == 1) || ((cvar("
noexit
") == 2) && (mapname != "start")))
[
all
...]
/external/quake/quake/src/WinQuake/data/
README.TXT
325
* Added
NOEXIT
cvar (so no one can exit a level)
/prebuilt/common/ecj/
ecj.jar
Completed in 23 milliseconds