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  /frameworks/base/core/res/assets/webkit/
youtube.html 21 // Nominal original size. If the embed is smaller than this, the play and logo
42 playWidth = play.width;
43 playHeight = play.height;
48 // we scale the play button and logo according to the dimension that
61 ctx.drawImage(play, playLeft, playTop, playWidth, playHeight);
64 // To make it slightly easier to hit, the click target is twice the width/height of the unscaled play button
65 targetLeft = width / 2 - play.width;
66 targetRight = width / 2 + play.width;
67 targetTop = height / 2 - play.height;
68 targetBottom = height / 2 + play.height
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  /frameworks/base/media/java/android/media/
package.html 4 <p>The Media APIs are used to play and, in some cases, record media files. This includes
5 audio (e.g., play MP3s or other music files, ringtones, game sound effects, or DTMF tones)
6 and video (e.g., play a video streamed over the web or from local storage).
SoundPool.java 57 * a value of 3 causes the sound to play a total of 4 times.</p>
60 * the sound to play at its original frequency (resampled, if necessary,
62 * sound to play at twice its original frequency, and a playback rate of
63 * 0.5 causes it to play at half its original frequency. The playback
67 * Priority is used when a call to play() would cause the number of active
73 * streams, the new sound will not play and the play() function will return
77 * play. For each level, there is a set of unique sounds that are used only
86 * <p>Once the sounds are loaded and play has started, the application can
87 * trigger sounds by calling SoundPool.play(). Playing streams can b
295 public native final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool
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AsyncPlayer.java 34 private static final int PLAY = 1;
95 case PLAY:
96 if (mDebug) Log.d(mTag, "PLAY");
159 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)})
165 public void play(Context context, Uri uri, boolean looping, int stream) { method in class:AsyncPlayer
168 cmd.code = PLAY;
175 mState = PLAY;
207 * We want to hold a wake lock while we do the prepare and play. The stop probably is
210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
215 * This must be called before the first time play is called
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  /external/qemu/distrib/sdl-1.2.12/src/audio/bsd/
SDL_bsdaudio.c 256 "[play/record info]\n"
270 info.play.buffer_size,
271 info.play.sample_rate,
272 info.play.channels,
273 info.play.precision,
274 info.play.encoding,
275 info.play.seek,
276 info.play.samples,
277 info.play.eof,
278 info.play.pause ? "yes" : "no"
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  /external/qemu/distrib/sdl-1.2.12/src/cdrom/
SDL_syscdrom.h 40 /* Return the current status and play position, in frames, of the
45 /* Play from frame 'start' to 'start+len' */
46 int (*Play)(SDL_CD *cdrom, int start, int len);
48 /* Pause play */
51 /* Resume play */
54 /* Stop play */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macos/
SDL_syscdrom_c.h 38 #define kAudioStatus 107 /* Return audio play status */
41 #define kSetTrackList 122 /* Set the track program for the audio CD to play */
44 #define kSetPlayMode 125 /* Set the audio tracks play mode */
45 #define kGetPlayMode 126 /* Get the audio tracks play mode */
58 #define kMutedPlayMode 0 /* Play the audio track with no output */
59 #define kStereoPlayMode 9 /* Play the audio track in normal stereo */
68 #define kStatusPlaying 0 /* Audio Play operation in progress */
71 #define kStatusDone 3 /* Audio Play completed */
72 #define kStatusError 4 /* Error occurred during audio play operation */
73 #define kStatusStopped 5 /* Audio play operation not requested *
117 unsigned char play; member in struct:CDCntrlParam::__anon4288::__anon4289
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  /development/samples/Snake/res/values/
strings.xml 18 <string name="mode_ready">Snake\nPress Up To Play</string>
21 <string name="mode_lose_suffix">\nPress Up To Play</string>
  /development/samples/LunarLander/res/values/
strings.xml 28 <string name="mode_ready">Lunar Lander\nPress Up To Play</string>
30 <string name="mode_lose">Game Over\nPress Up To Play</string>
32 <string name="mode_win_suffix">in a row\nPress Up to Play</string>
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /external/quake/quake/src/WinQuake/
snd_sun.cpp 97 info.play.encoding = AUDIO_ENCODING_LINEAR;
98 info.play.sample_rate = 11025;
99 info.play.channels = 2;
100 info.play.precision = 16;
103 info.play.encoding = AUDIO_ENCODING_LINEAR;
104 info.play.sample_rate = 11025;
105 info.play.channels = 1;
106 info.play.precision = 16;
145 return ((info.play.samples*shm->channels) % shm->samples);
161 return info.play.samples
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  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_cdrom.h 122 play position of the CD will be stored in the SDL_CD structure.
126 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
127 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
132 // Play entire CD:
135 // Play last track:
139 // Play first and second track and 10 seconds of third track:
148 /* Play the given CD starting at 'start' frame for 'length' frames.
153 /* Pause play -- returns 0, or -1 on error */
156 /* Resume play -- returns 0, or -1 on error */
159 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
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  /external/bluetooth/bluez/test/
hsplay 22 $MPG123 -q -s "$FILE" | $SOX -t raw -r 44100 -c 2 -s -w - -t raw -r 8000 -c 1 -s -w - | $HSTEST play - $BDADDR $CHANNEL
  /external/icu4c/common/unicode/
uobslete.h 17 * THIS FILE IS MACHINE-GENERATED, DON'T PLAY WITH IT IF YOU DON'T KNOW WHAT
udeprctd.h 17 * THIS FILE IS MACHINE-GENERATED, DON'T PLAY WITH IT IF YOU DON'T KNOW WHAT
  /frameworks/base/media/tests/SoundPoolTest/src/com/android/
SoundPoolTest.java 135 int id = mSoundPool.play(mSounds[index], DEFAULT_VOLUME, DEFAULT_VOLUME,
157 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
178 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
201 // play a normal priority looping sound
202 int normalId = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
211 // play a low priority sound
212 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
223 // play a high priority sound
224 id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
246 // play a normal priority looping soun
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  /development/samples/JetBoy/src/com/example/android/jetboy/
JetBoy.java 40 // the play start button
93 mButton.setText("PLAY!");
100 // we have entered game play, now we about to start running
113 mButton.setText("PLAY!");
118 mButton.setText("PLAY!");
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/dc/
SDL_syscdrom.c 54 SDL_CDcaps.Play = SDL_SYS_CDPlay;
123 /* Start play */
130 /* Pause play */
137 /* Resume play */
144 /* Stop play */
  /external/opencore/nodes/common/include/
pvmf_data_source_playback_control.h 108 * @param aTargetNPT Target normal-play-time timestamp in milliseconds of the location where the
110 * @param aActualNPT The actual normal-play-time timestamp after repositioning will be saved
147 * 2) End of current play element => A play session can be composed of multiple play elements (say a
148 * playlist session) and the provided playlist position is to take effect once the current play
150 * 3) End of current play session => This playback position is to take effect once the entire current
151 * play session is done.
154 * Say go to 30 seconds into play element 7. If this value is -1 it means current
155 * play element
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  /external/opencore/engines/player/include/
pv_player_types.h 94 * 2) End of current play element => A play session can be composed of multiple play elements (say a
95 * playlist session) and the provided playlist position is to take effect once the current play
97 * 3) End of current play session => This playback position is to take effect once the entire current
98 * play session is done.
123 * into play element 7.
  /cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java 172 method = "play",
222 int streamID = mSoundPool.play(sampleID, leftVolume, rightVolume, priority, loop, rate);
236 streamID = mSoundPool.play(sampleID, leftVolume, rightVolume, priority, loop, rate);
262 method = "play",
284 // play sounds one at a time
285 int streamID1 = mSoundPool.play(sampleID1, LOUD, QUIET, PRIORITY, -1, 1);
289 int streamID2 = mSoundPool.play(sampleID2, QUIET, LOUD, PRIORITY, -1, 1);
294 // play both at once repeating the first, but not the second
295 streamID1 = mSoundPool.play(sampleID1, LOUD, QUIET, PRIORITY, 1, 1);
296 streamID2 = mSoundPool.play(sampleID2, QUIET, LOUD, PRIORITY, 0, 1)
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  /development/samples/TicTacToeLib/
_index.html 5 <p>The TicTacToeLib library project is designed to provide a game-play Activity,
17 handles most of the application lifecycle and manages general game play.</li>
20 renders the UI of the game and manages interaction events during game play.</li>

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