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Searched
full:polys
(Results
1 - 11
of
11
) sorted by null
/external/dropbear/libtomcrypt/src/encauth/ocb/
ocb_init.c
24
}
polys
[] = {
variable in typeref:struct:__anon1614
61
/* determine which
polys
to use */
63
for (poly = 0; poly < (int)(sizeof(
polys
)/sizeof(
polys
[0])); poly++) {
64
if (
polys
[poly].len == ocb->block_len) {
68
if (
polys
[poly].len != ocb->block_len) {
102
ocb->Ls[x][y] ^=
polys
[poly].poly_mul[y];
118
ocb->Lr[x] ^=
polys
[poly].poly_div[x];
/external/dropbear/libtomcrypt/src/mac/pmac/
pmac_init.c
24
}
polys
[] = {
variable in typeref:struct:__anon1639
59
/* determine which
polys
to use */
61
for (poly = 0; poly < (int)(sizeof(
polys
)/sizeof(
polys
[0])); poly++) {
62
if (
polys
[poly].len == pmac->block_len) {
66
if (
polys
[poly].len != pmac->block_len) {
105
pmac->Ls[x][y] ^=
polys
[poly].poly_mul[y];
121
pmac->Lr[x] ^=
polys
[poly].poly_div[x];
/external/quake/quake/src/QW/client/
gl_rsurf.c
330
p = s->
polys
;
396
p = s->
polys
;
435
p = s->
polys
;
470
p = s->
polys
;
539
p = s->
polys
;
577
p = s->
polys
;
812
DrawGLWaterPoly (fa->
polys
);
814
DrawGLPoly (fa->
polys
);
818
fa->
polys
->chain = lightmap_polys[fa->lightmaptexturenum];
819
lightmap_polys[fa->lightmaptexturenum] = fa->
polys
;
[
all
...]
gl_warp.c
124
poly->next = warpface->
polys
;
125
warpface->
polys
= poly;
201
for (p=fa->
polys
; p ; p=p->next)
243
for (p=fa->
polys
; p ; p=p->next)
913
for (p=fa->
polys
; p ; p=p->next)
gl_model.h
143
glpoly_t *
polys
; // multiple if warped
member in struct:msurface_s
r_edge.c
27
the complex cases add new
polys
on most lines, so dont optimize for keeping them the same
/external/quake/quake/src/WinQuake/
gl_rsurf.cpp
327
p = s->
polys
;
392
p = s->
polys
;
431
p = s->
polys
;
481
p = s->
polys
;
561
p = s->
polys
;
620
p = s->
polys
;
880
DrawGLWaterPoly (fa->
polys
);
882
DrawGLPoly (fa->
polys
);
886
fa->
polys
->chain = lightmap_polys[fa->lightmaptexturenum];
887
lightmap_polys[fa->lightmaptexturenum] = fa->
polys
;
[
all
...]
gl_warp.cpp
124
poly->next = warpface->
polys
;
125
warpface->
polys
= poly;
202
for (p=fa->
polys
; p ; p=p->next)
264
for (p=fa->
polys
; p ; p=p->next)
962
for (p=fa->
polys
; p ; p=p->next)
gl_model.h
139
glpoly_t *
polys
; // multiple if warped
member in struct:msurface_s
r_edge.cpp
27
the complex cases add new
polys
on most lines, so dont optimize for keeping them the same
WinQuake.ncb
[
all
...]
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