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  /external/quake/quake/src/QW/client/
d_sky.c 65 void D_DrawSkyScans8 (espan_t *pspan)
78 (screenwidth * pspan->v) + pspan->u);
80 count = pspan->count;
83 u = pspan->u;
84 v = pspan->v;
136 } while ((pspan = pspan->pnext) != NULL);
d_sprite.c 37 void D_SpriteDrawSpans (sspan_t *pspan)
62 pdest = (byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u;
63 pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
65 count = pspan->count;
71 du = (float)pspan->u;
72 dv = (float)pspan->v;
186 pspan++;
188 } while (pspan->count != DS_SPAN_LIST_END)
203 sspan_t *pspan; local
265 sspan_t *pspan; local
    [all...]
d_local.h 76 void Turbulent8 (espan_t *pspan);
77 void D_SpriteDrawSpans (sspan_t *pspan);
79 void D_DrawSkyScans8 (espan_t *pspan);
80 void D_DrawSkyScans16 (espan_t *pspan);
110 extern void (*d_drawspans) (espan_t *pspan);
d_scan.c 120 void Turbulent8 (espan_t *pspan)
141 (screenwidth * pspan->v) + pspan->u);
143 count = pspan->count;
146 du = (float)pspan->u;
147 dv = (float)pspan->v;
244 } while ((pspan = pspan->pnext) != NULL);
255 void D_DrawSpans8 (espan_t *pspan)
275 (screenwidth * pspan->v) + pspan->u)
    [all...]
d_init.c 40 void (*d_drawspans) (espan_t *pspan);
  /external/quake/quake/src/WinQuake/
d_sky.cpp 65 void D_DrawSkyScans8 (espan_t *pspan)
78 (screenwidth * pspan->v) + pspan->u);
80 count = pspan->count;
83 u = pspan->u;
84 v = pspan->v;
136 } while ((pspan = pspan->pnext) != NULL);
d_sprite.cpp 37 void D_SpriteDrawSpans (sspan_t *pspan)
62 pdest = (byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u;
63 pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
65 count = pspan->count;
71 du = (float)pspan->u;
72 dv = (float)pspan->v;
186 pspan++;
188 } while (pspan->count != DS_SPAN_LIST_END);
203 sspan_t *pspan; local
265 sspan_t *pspan; local
    [all...]
d_local.h 76 void Turbulent8 (espan_t *pspan);
77 void D_SpriteDrawSpans (sspan_t *pspan);
79 void D_DrawSkyScans8 (espan_t *pspan);
80 void D_DrawSkyScans16 (espan_t *pspan);
110 extern void (*d_drawspans) (espan_t *pspan);
d_scan.cpp 122 void Turbulent8 (espan_t *pspan)
143 (screenwidth * pspan->v) + pspan->u);
145 count = pspan->count;
148 du = (float)pspan->u;
149 dv = (float)pspan->v;
246 } while ((pspan = pspan->pnext) != NULL);
257 void D_DrawSpans8 (espan_t *pspan)
277 (screenwidth * pspan->v) + pspan->u);
    [all...]
d_init.cpp 40 void (*d_drawspans) (espan_t *pspan);
WinQuake.ncb     [all...]

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