/external/webkit/WebCore/dom/ |
ClientRectList.cpp | 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads) 41 m_list.reserveInitialCapacity(quads.size()); 42 for (size_t i = 0; i < quads.size(); ++i) 43 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
|
ClientRectList.h | 42 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); }
|
Element.cpp | 436 Vector<FloatQuad> quads; 437 renderBoxModelObject->absoluteQuads(quads); 441 for (size_t i = 0; i < quads.size(); ++i) { 442 quads[i].move(-visibleContentRect.x(), -visibleContentRect.y()); 443 adjustFloatQuadForAbsoluteZoom(quads[i], renderBoxModelObject); 447 return ClientRectList::create(quads); 457 Vector<FloatQuad> quads; 458 renderBoxModelObject->absoluteQuads(quads); 460 if (quads.isEmpty()) 463 IntRect result = quads[0].enclosingBoundingBox() [all...] |
Range.cpp | 1854 Vector<FloatQuad> quads; local 1867 Vector<FloatQuad> quads; local [all...] |
/frameworks/base/opengl/tests/tritex/ |
tritex.cpp | 31 void render(int quads);
228 void render(int quads)
249 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); 250 for (i=0 ; i<quads ; i++) 267 printf("loop %d / 10 (%d quads / loop)\n", j, quads); 271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
|
/dalvik/tests/044-proxy/src/ |
BasicTest.java | 45 Quads quads = (Quads) proxy; local 46 quads.rectangle(15, 25); 47 quads.trapezoid(6, 81.18, 4); 89 new Class[] { Quads.class, Colors.class }); 127 interface Quads extends Shapes { 160 class Mix implements Quads, Colors {
|
/dalvik/tests/044-proxy/ |
expected.txt | 5 Invoke public abstract int Quads.rectangle(int,int) 14 Invoke public abstract int Quads.rectangle(int,int) 19 Invoke public abstract int Quads.trapezoid(int,double,int)
|
/external/skia/src/core/ |
SkQuadClipper.h | 22 /** This class is initialized with a clip rectangle, and then can be fed quads, 41 The segments will be either lines or quads (based on SkPath::Verb), and
|
SkShader.cpp | 139 int quads = kTempColorQuadCount; local 150 } while (--quads != 0);
|
SkGeometry.cpp | 296 /* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 297 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 340 /* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 341 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. [all...] |
/external/webkit/WebCore/rendering/ |
RenderSVGInline.cpp | 68 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) 83 quads.append(localToAbsoluteQuad(rect));
|
RenderSVGModelObject.cpp | 84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads) 86 quads.append(absoluteClippedOverflowRect());
|
RenderSVGImage.cpp | 201 void RenderSVGImage::absoluteQuads(Vector<FloatQuad>& quads) 203 quads.append(FloatRect(absoluteClippedOverflowRect()));
|
RenderSVGInlineText.cpp | 74 void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads) 76 quads.append(computeRepaintQuadForRange(0, 0, textLength()));
|
RenderSVGText.cpp | 138 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) 154 quads.append(localToAbsoluteQuad(boxRect));
|
RenderText.cpp | 260 void RenderText::absoluteQuads(Vector<FloatQuad>& quads) 263 quads.append(localToAbsoluteQuad(FloatRect(box->x(), box->y(), box->width(), box->height()))); 266 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight) 287 quads.append(localToAbsoluteQuad(FloatRect(r))); 297 quads.append(localToAbsoluteQuad(FloatRect(r))); [all...] |
/frameworks/base/core/jni/android/opengl/ |
poly.h | 32 /* POLY_NMAX=10 is thus appropriate if input polygons are triangles or quads */
|
/packages/apps/Gallery3D/src/com/cooliris/media/ |
GridDrawables.java | 92 // We create the quads used in fullscreen. 100 // We create supplementary quads for the checkmarks, video overlay 131 // The fullscreen quads. 139 // Supplementary quads. 149 // Text quads.
|
/external/webkit/WebCore/platform/graphics/ |
FloatQuad.h | 74 // "slanted" empty quads. 87 // Note that this only works for convex quads, but that includes all quads that originate
|
FloatQuad.cpp | 99 // Note that we only handle convex quads here.
|
/external/skia/include/core/ |
SkGeometry.h | 54 The new quads are returned in dst[0..2] and dst[2..4] 72 1 dst[0..2] and dst[2..4] are the two new quads 81 2 dst[0..2] and dst[2..4] are the two new quads
|
/external/dnsmasq/contrib/webmin/ |
README | 11 that IP dotted quads are all numbers < 256. Another is that
|
/frameworks/base/opengl/tests/gl_basic/ |
gl_basic.cpp | 340 int quads = 1;
|
/external/tcpdump/ |
nfs.h | 281 * Quads are defined as arrays of 2 longs to ensure dense packing for the
|
/external/webkit/WebCore/page/ |
Frame.cpp | 1225 Vector<FloatQuad> quads; local [all...] |