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    Searched full:r_u1 (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
r_draw.c 67 float r_u1, r_v1, r_lzi1; variable
93 u0 = r_u1;
141 r_u1 = (xcenter + scale*transformed[0]);
142 if (r_u1 < r_refdef.fvrectx_adj)
143 r_u1 = r_refdef.fvrectx_adj;
144 if (r_u1 > r_refdef.fvrectright_adj)
145 r_u1 = r_refdef.fvrectright_adj;
199 u_step = ((r_u1 - u0) / (r_v1 - v0));
211 u_step = ((u0 - r_u1) / (v0 - r_v1));
212 u = r_u1 + ((float)v - r_v1) * u_step
    [all...]
r_drawa.s 161 // u0 = r_u1;
166 movl C(r_u1),%ecx
230 fsts C(r_u1)
295 // u_step = ((u0 - r_u1) / (v0 - r_v1));
327 // u = r_u1 + ((float)v - r_v1) * u_step;
332 fadds C(r_u1) // u | ustep
344 // u_step = ((r_u1 - u0) / (r_v1 - v0));
quakeasm.h 125 .extern C(r_u1)
  /external/quake/quake/src/WinQuake/
r_draw.cpp 67 float r_u1, r_v1, r_lzi1; variable
93 u0 = r_u1;
141 r_u1 = (xcenter + scale*transformed[0]);
142 if (r_u1 < r_refdef.fvrectx_adj)
143 r_u1 = r_refdef.fvrectx_adj;
144 if (r_u1 > r_refdef.fvrectright_adj)
145 r_u1 = r_refdef.fvrectright_adj;
199 u_step = ((r_u1 - u0) / (r_v1 - v0));
211 u_step = ((u0 - r_u1) / (v0 - r_v1));
212 u = r_u1 + ((float)v - r_v1) * u_step;
    [all...]
r_drawa.s 161 // u0 = r_u1;
166 movl C(r_u1),%ecx
230 fsts C(r_u1)
295 // u_step = ((u0 - r_u1) / (v0 - r_v1));
327 // u = r_u1 + ((float)v - r_v1) * u_step;
332 fadds C(r_u1) // u | ustep
344 // u_step = ((r_u1 - u0) / (r_v1 - v0));
quakeasm.h 131 .extern C(r_u1)
WinQuake.ncb     [all...]

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