/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_gamma.c | 41 static void CalculateGammaRamp(float gamma, Uint16 *ramp) 48 ramp[i] = 0; 55 ramp[i] = (i << 8) | i; 59 /* Calculate a real gamma ramp */ 67 ramp[i] = (Uint16)value; 71 static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) 81 if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { 83 double A = ramp[i] / 65535.0; 102 Uint16 ramp[3][256] local 128 Uint16 ramp[3][256]; local [all...] |
SDL_sysvideo.h | 161 /* Set the gamma ramp */ 162 int (*SetGammaRamp)(_THIS, Uint16 *ramp); 164 /* Get the gamma ramp */ 165 int (*GetGammaRamp)(_THIS, Uint16 *ramp);
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/external/qemu/distrib/sdl-1.2.12/src/video/maccommon/ |
SDL_macwm_c.h | 38 extern int Mac_SetGammaRamp(_THIS, Uint16 *ramp); 39 extern int Mac_GetGammaRamp(_THIS, Uint16 *ramp);
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SDL_macwm.c | 57 * ADC Gamma Ramp support... 59 * Mac Gamma Ramp code was originally from sample code provided by 177 /* fill ramp */ 180 short shiftRightValue = pTableGammaTemp->gDataWidth - 8; /* number of right shifts device -> ramp */ 192 for (indexChan = 0; indexChan < 768; indexChan += 256) /* repeat for all 3 channels (step by ramp size) */ 334 short shiftRightValue = 8 - dataBits; /* number of right shifts ramp -> device */ 340 long temp = *((unsigned char *)pRamp + (indexChan << 8) + (indexEntry << 8) / entries); /* get data from ramp */ 394 /* end of ADC Gamma Ramp support code... */ 409 int Mac_SetGammaRamp(_THIS, Uint16 *ramp) 416 shiftedRamp[i] = ramp[i] >> 8 [all...] |
/external/quake/quake/src/QW/client/ |
r_part.c | 156 p->ramp = rand()&3; 395 p->ramp = (rand()&3) + 2; 396 p->color = ramp3[(int)p->ramp]; 403 p->ramp = (rand()&3); 404 p->color = ramp3[(int)p->ramp]; 537 theAlpha = 255*(6-p->ramp)/6; 540 // theAlpha = 255*(8-p->ramp)/8; 571 p->ramp += time1; 572 if (p->ramp >= 6) 575 p->color = ramp3[(int)p->ramp]; [all...] |
d_iface.h | 47 float ramp; member in struct:particle_s
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glquake2.h | 122 float ramp;
member in struct:particle_s
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/external/quake/quake/src/WinQuake/ |
r_part.cpp | 293 p->ramp = rand()&3; 418 p->ramp = rand()&3; 573 p->ramp = (rand()&3); 574 p->color = ramp3[(int)p->ramp]; 581 p->ramp = (rand()&3) + 2; 582 p->color = ramp3[(int)p->ramp]; 797 p->ramp += time1; 798 if (p->ramp >= 6) 801 p->color = ramp3[(int)p->ramp]; 806 p->ramp += time2 [all...] |
d_iface.h | 48 float ramp;
member in struct:particle_s
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/external/qemu/distrib/sdl-1.2.12/src/video/nanox/ |
SDL_nxvideo.c | 50 static int NX_SetGammaRamp (_THIS, Uint16 * ramp) ; 51 static int NX_GetGammaRamp (_THIS, Uint16 * ramp) ; 485 static int NX_SetGammaRamp (_THIS, Uint16 * ramp) 505 red = ramp ; 506 green = ramp + CI_SIZE ; 520 static int NX_GetGammaRamp (_THIS, Uint16 * ramp) 528 red = ramp ; 529 green = ramp + CI_SIZE ;
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/external/qemu/distrib/sdl-1.2.12/src/video/windib/ |
SDL_dibvideo.c | 79 int DIB_SetGammaRamp(_THIS, Uint16 *ramp); 80 int DIB_GetGammaRamp(_THIS, Uint16 *ramp); 1013 WORD ramp[3*256]; local 1017 if ( ! GetDeviceGammaRamp(hdc, ramp) ) { 1063 int DIB_SetGammaRamp(_THIS, Uint16 *ramp) 1066 SDL_SetError("SDL compiled without gamma ramp support"); 1072 /* Set the ramp for the display */ 1085 succeeded = SetDeviceGammaRamp(hdc, ramp); 1094 int DIB_GetGammaRamp(_THIS, Uint16 *ramp) 1097 SDL_SetError("SDL compiled without gamma ramp support") [all...] |
/frameworks/base/libs/audioflinger/ |
AudioMixer.h | 59 RAMP_VOLUME = 0x3002, // ramp to new volume 60 VOLUME = 0x3003, // don't ramp
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AudioMixer.cpp | 374 // Now that the volume ramp has been done, set optimal state and 488 // ramp gain - resample to temp buffer and scale/mix in 2nd step 518 // ramp volume 535 // ramp gain 576 // ramp gain
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/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/ |
SDL_lowvideo.h | 124 /* The system gamma ramp for GDI modes */
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/hardware/libhardware/include/hardware/ |
lights.h | 97 * - If you can only do a brightness ramp, then use this formula:
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/external/qemu/distrib/sdl-1.2.12/src/video/windx5/ |
SDL_dx5video.c | 411 static int DX5_SetGammaRamp(_THIS, Uint16 *ramp); 412 static int DX5_GetGammaRamp(_THIS, Uint16 *ramp); 436 extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp); 437 extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/dga/ |
SDL_dgavideo.c | 57 static int DGA_SetGammaRamp(_THIS, Uint16 *ramp); 1017 int DGA_SetGammaRamp(_THIS, Uint16 *ramp) 1028 /* Calculate the appropriate palette for the given gamma ramp */ 1037 xcmap[i].red = ramp[0*256+c]; 1038 xcmap[i].green = ramp[1*256+c]; 1039 xcmap[i].blue = ramp[2*256+c];
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/external/qemu/distrib/sdl-1.2.12/src/audio/dc/ |
aica.c | 185 /* Vol starts at zero so we can ramp */ 189 /* Vol starts at zero so we can ramp */
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.h | 185 int QZ_SetGammaRamp (_THIS, Uint16 *ramp); 186 int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
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SDL_QuartzVideo.m | [all...] |
/external/quake/quake/src/QW/ |
qwchangelog.txt | 101 - fixed up ramp movement (on ground stuff)
138 - change player move physics to support ramp accel, there was a bug in
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/external/quake/quake/src/WinQuake/kit/ |
JOYSTICK.TXT | 28 joyforwardsensitivity - controls the ramp-up speed for moving forward and backward
29 joysidesensitivity - controls the ramp-up speed for moving side to side
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/external/opencore/android/author/ |
android_audio_input.cpp | 43 // After the initial mute we're going to linearly ramp up the volume [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/ |
SDL_cgxvideo.c | 71 int CGX_SetGammaRamp(_THIS, Uint16 *ramp) 83 /* Calculate the appropriate palette for the given gamma ramp */ 88 xcmap[i].red = ramp[0*256+c]; 89 xcmap[i].green = ramp[1*256+c]; 90 xcmap[i].blue = ramp[2*256+c]; [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/x11/ |
SDL_x11video.c | 68 static int X11_SetGammaRamp(_THIS, Uint16 *ramp); [all...] |