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  /frameworks/base/core/jni/android/opengl/
util.cpp 307 float rdist = 1.0f / distance(p[0], p[1], p[2]); local
309 p[i] *= rdist;
  /external/quake/quake/src/WinQuake/
snd_dma.cpp 408 vec_t ldist, rdist, dist; local

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