OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:shade
(Results
1 - 25
of
34
) sorted by null
1
2
/system/core/libpixelflinger/
scanline.cpp
500
r = (xs * c->
shade
.drdx) + ci.ydrdy;
501
g = (xs * c->
shade
.dgdx) + ci.ydgdy;
502
b = (xs * c->
shade
.dbdx) + ci.ydbdy;
503
a = (xs * c->
shade
.dadx) + ci.ydady;
504
r = ADJUST_COLOR_ITERATOR(r, c->
shade
.drdx, xc);
505
g = ADJUST_COLOR_ITERATOR(g, c->
shade
.dgdx, xc);
506
b = ADJUST_COLOR_ITERATOR(b, c->
shade
.dbdx, xc);
507
a = ADJUST_COLOR_ITERATOR(a, c->
shade
.dadx, xc);
516
GGLfixed z = (xs * c->
shade
.dzdx) + ci.ydzdy;
517
GGLfixed f = (xs * c->
shade
.dfdx) + ci.ydfdy
[
all
...]
pixelflinger.cpp
221
c->
shade
.r0 = gglFixedToIteratedColor(color[0]);
222
c->
shade
.g0 = gglFixedToIteratedColor(color[1]);
223
c->
shade
.b0 = gglFixedToIteratedColor(color[2]);
224
c->
shade
.a0 = gglFixedToIteratedColor(color[3]);
235
c->
shade
.r0 = grad[ 0] + round;
236
c->
shade
.drdx = grad[ 1];
237
c->
shade
.drdy = grad[ 2];
238
c->
shade
.g0 = grad[ 3] + round;
239
c->
shade
.dgdx = grad[ 4];
240
c->
shade
.dgdy = grad[ 5]
[
all
...]
picker.cpp
100
n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0,
SHADE
);
/external/skia/src/core/
SkColor.cpp
68
if (0 == delta) { // we're a
shade
of gray
114
if (0 == s) { //
shade
of gray
/packages/apps/AlarmClock/src/com/android/alarmclock/
AlarmReceiver.java
93
/* Close dialogs and window
shade
*/
Alarms.java
418
// the window
shade
.
/packages/apps/DeskClock/src/com/android/deskclock/
AlarmReceiver.java
93
/* Close dialogs and window
shade
*/
Alarms.java
447
// the window
shade
.
/packages/apps/Gallery3D/src/com/cooliris/media/
StringTexture.java
52
// 10 pixel buffer to compensate for the
shade
at the end.
/packages/apps/Launcher2/res/values/
strings.xml
108
<!-- Noun, menu item used to bring down the notifications
shade
-->
/external/libpcap/doc/
pcap.html
221
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Basic block structure. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
300
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> File structure example: the Section Header Block. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
336
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Section Header Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
401
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Interface Description Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
522
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Packet Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
570
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Simple Packet Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
[
all
...]
/system/core/include/private/pixelflinger/
ggl_context.h
132
GGL_RESERVE_NEEDS(
SHADE
, 6, 1 )
390
texture_shade_t
shade
;
member in struct:android::texture_t
509
shade_t
shade
;
member in struct:android::context_t
/frameworks/base/docs/html/guide/topics/resources/
color-list-resource.jd
120
window does not have focus (for example, if the notification
shade
is pulled down or a dialog appears).</dd>
drawable-resource.jd
271
window does not have focus (for example, if the notification
shade
is pulled down or a dialog appears).</dd>
/system/core/include/pixelflinger/
pixelflinger.h
83
//
shade
model
/frameworks/base/opengl/libagl/
primitives.cpp
537
// light/
shade
the vertices first (they're copied below)
591
// light (or
shade
) our triangle!
606
// light (or
shade
) our triangle!
[
all
...]
array.cpp
[
all
...]
/frameworks/base/libs/camera/
CameraParameters.cpp
83
const char CameraParameters::WHITE_BALANCE_SHADE[] = "
shade
";
/external/quake/quake/src/QW/scitech/include/
mgraph.h
847
color_t *shadeTab; /* Currently active
shade
table */
[
all
...]
/external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H
847
color_t *shadeTab; /* Currently active
shade
table */
[
all
...]
/system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp
105
mSmooth = GGL_READ_NEEDS(
SHADE
, needs.n) != 0;
[
all
...]
/external/jhead/
exif.c
[
all
...]
/frameworks/base/core/java/android/hardware/
Camera.java
762
public static final String WHITE_BALANCE_SHADE = "
shade
";
[
all
...]
/frameworks/base/docs/html/guide/practices/ui_guidelines/
activity_task_design.jd
[
all
...]
icon_design_1.jd
187
<td class="image-caption-c" style="padding-top:.5em;">Dark gradient<br><em>1: </em>r 100 | g 100 | b 100<br><em>2: </em>r 25 | g 25 | b 25<br>Used on details and parts in the
shade
of the icon.</td>
[
all
...]
Completed in 397 milliseconds
1
2