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  /system/core/libpixelflinger/
scanline.cpp 500 r = (xs * c->shade.drdx) + ci.ydrdy;
501 g = (xs * c->shade.dgdx) + ci.ydgdy;
502 b = (xs * c->shade.dbdx) + ci.ydbdy;
503 a = (xs * c->shade.dadx) + ci.ydady;
504 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
505 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
506 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
507 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
516 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
517 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy
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pixelflinger.cpp 221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade.dgdy = grad[ 5]
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picker.cpp 100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
  /external/skia/src/core/
SkColor.cpp 68 if (0 == delta) { // we're a shade of gray
114 if (0 == s) { // shade of gray
  /packages/apps/AlarmClock/src/com/android/alarmclock/
AlarmReceiver.java 93 /* Close dialogs and window shade */
Alarms.java 418 // the window shade.
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmReceiver.java 93 /* Close dialogs and window shade */
Alarms.java 447 // the window shade.
  /packages/apps/Gallery3D/src/com/cooliris/media/
StringTexture.java 52 // 10 pixel buffer to compensate for the shade at the end.
  /packages/apps/Launcher2/res/values/
strings.xml 108 <!-- Noun, menu item used to bring down the notifications shade -->
  /external/libpcap/doc/
pcap.html 221 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Basic block structure.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
300 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;File structure example: the Section Header Block.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
336 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Section Header Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
401 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Interface Description Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
522 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
570 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Simple Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
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  /system/core/include/private/pixelflinger/
ggl_context.h 132 GGL_RESERVE_NEEDS( SHADE, 6, 1 )
390 texture_shade_t shade; member in struct:android::texture_t
509 shade_t shade; member in struct:android::context_t
  /frameworks/base/docs/html/guide/topics/resources/
color-list-resource.jd 120 window does not have focus (for example, if the notification shade is pulled down or a dialog appears).</dd>
drawable-resource.jd 271 window does not have focus (for example, if the notification shade is pulled down or a dialog appears).</dd>
  /system/core/include/pixelflinger/
pixelflinger.h 83 // shade model
  /frameworks/base/opengl/libagl/
primitives.cpp 537 // light/shade the vertices first (they're copied below)
591 // light (or shade) our triangle!
606 // light (or shade) our triangle!
    [all...]
array.cpp     [all...]
  /frameworks/base/libs/camera/
CameraParameters.cpp 83 const char CameraParameters::WHITE_BALANCE_SHADE[] = "shade";
  /external/quake/quake/src/QW/scitech/include/
mgraph.h 847 color_t *shadeTab; /* Currently active shade table */
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  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H 847 color_t *shadeTab; /* Currently active shade table */
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  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 105 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0;
    [all...]
  /external/jhead/
exif.c     [all...]
  /frameworks/base/core/java/android/hardware/
Camera.java 762 public static final String WHITE_BALANCE_SHADE = "shade";
    [all...]
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
activity_task_design.jd     [all...]
icon_design_1.jd 187 <td class="image-caption-c" style="padding-top:.5em;">Dark gradient<br><em>1:&nbsp;&nbsp;</em>r 100 | g 100 | b 100<br><em>2:&nbsp;&nbsp;</em>r 25 | g 25 | b 25<br>Used on details and parts in the shade of the icon.</td>
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