/dalvik/libcore/luni/src/main/java/org/apache/harmony/luni/platform/ |
AbstractMemorySpy.java | 34 protected Map<PlatformAddress,AddressWrapper> memoryInUse = new HashMap<PlatformAddress, AddressWrapper>(); // Shadow to Wrapper 36 protected Map<Reference,PlatformAddress> refToShadow = new HashMap<Reference, PlatformAddress>(); // Reference to Shadow 41 final PlatformAddress shadow; field in class:AbstractMemorySpy.AddressWrapper 49 this.shadow = address.duplicate(); 61 memoryInUse.put(wrapper.shadow, wrapper); 62 refToShadow.put(wrapper.wrAddress, wrapper.shadow); 107 PlatformAddress shadow = refToShadow.remove(ref); local 108 wrapper = memoryInUse.get(shadow); 113 .println("Memory Spy! Fixed memory leak by freeing " + wrapper.shadow); //$NON-NLS-1$ 115 wrapper.shadow.free() [all...] |
/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 26 * This Sprite adds a drop shadow to another Sprite. 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 46 * @param alpha the variable darkness of the shadow (between 0 and 1). 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 49 * @param sprite the Sprite to be painted with its shadow. 79 // Set up the shadow graphics. 83 // Set the shadow color. 90 // Draw the sprite's shadow.
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/external/webkit/WebCore/rendering/style/ |
SVGRenderStyleDefs.cpp | 220 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0) 226 if ((!shadow && other.shadow) || (shadow && !other.shadow)) 228 if (shadow && other.shadow && (*shadow != *other.shadow) [all...] |
SVGRenderStyle.cpp | 148 static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left) 155 int blurAndSpread = shadow->blur + shadow->spread; 157 top = min(top, shadow->y - blurAndSpread); 158 right = max(right, shadow->x + blurAndSpread); 159 bottom = max(bottom, shadow->y + blurAndSpread); 160 left = min(left, shadow->x - blurAndSpread); 165 ShadowData* svgShadow = shadow(); 176 ShadowData* svgShadow = shadow();
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BindingURI.h | 33 // This struct holds information about shadows for the text-shadow and box-shadow properties.
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ShadowData.h | 35 // This struct holds information about shadows for the text-shadow and box-shadow properties.
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/external/v8/test/mjsunit/ |
global-load-from-nested-eval.js | 38 // Shadow variable with a with statement. 46 // Shadow variable with an eval-introduced variable. 56 // Eval that does not shadow.
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global-load-from-eval.js | 36 // Shadow with local variable. 40 // Shadow with parameter. 44 // Shadow with function name.
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property-load-across-eval.js | 32 // Test loading across an eval call that does not shadow variables. 50 // Test loading across eval calls that do not shadow variables.
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/external/skia/include/effects/ |
SkBlurDrawLooper.h | 26 This class draws a shadow of the object (possibly offset), and then draws 28 should there be an option to just draw the shadow/blur layer? webkit?
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/external/webkit/WebCore/rendering/ |
RenderSVGShadowTreeRootContainer.cpp | 73 // Only rebuild the shadow tree, if we a) never had a tree or b) we were specifically asked to do so 79 // Attach shadow root element 82 // Attach subtree, as if it was a regular non-shadow tree
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InlineFlowBox.cpp | 296 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) { 297 childOverflowLeft = min(childOverflowLeft, shadow->x - shadow->blur + leftGlyphOverflow); 298 childOverflowRight = max(childOverflowRight, shadow->x + shadow->blur + rightGlyphOverflow); 544 // box-shadow on root line boxes is applying to the block and not to the lines. 571 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) 979 ShadowData* shadow = styleToUse->textShadow(); local [all...] |
InlineTextBox.cpp | 276 static void paintTextWithShadows(GraphicsContext* context, const Font& font, const TextRun& textRun, int startOffset, int endOffset, int truncationPoint, const IntPoint& textOrigin, int x, int y, int w, int h, ShadowData* shadow, bool stroked) 287 if (shadow) { 288 IntSize shadowOffset(shadow->x, shadow->y); 289 int shadowBlur = shadow->blur; 290 const Color& shadowColor = shadow->color; 292 if (shadow->next || stroked || !opaque) { 315 if (!shadow) 318 if (shadow->next || stroked || !opaque) 323 shadow = shadow->next 448 ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow(); local [all...] |
/external/webkit/WebCore/css/ |
SVGCSSPropertyNames.in | 50 -webkit-svg-shadow
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ShadowValue.cpp | 28 // Used for text-shadow and box-shadow
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ShadowValue.h | 32 // Used for text-shadow and box-shadow
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/packages/apps/PackageInstaller/res/values/ |
colors.xml | 20 <color name="shadow">#cc222222</color>
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/external/qemu/distrib/sdl-1.2.12/src/video/wscons/ |
SDL_wsconsvideo.h | 58 int fblinebytes; /* physical frame buffer or shadow. */ 64 int shadowFB; /* Tells whether a shadow is being used. */
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/dalvik/vm/interp/ |
Jit.h | 29 #define REG_SPACE 256 /* default size of shadow space */ 48 void* shadowFP; /* pointer to fp in shadow space */ 54 const void* endShadowFP; /* ending fp in shadow space */
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/external/dropbear/ |
svr-authpasswd.c | 42 char * passwdcrypt = NULL; /* the crypt from /etc/passwd or /etc/shadow */ 51 /* get the shadow password if possible */ 64 * since the shadow password may differ to that tested
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/frameworks/base/docs/html/resources/dashboard/ |
platform-versions.jd | 15 box-shadow:2px 3px 1px #eee; 16 -moz-box-shadow:2px 3px 1px #eee; 17 -webkit-box-shadow:2px 3px 1px #eee;
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screens.jd | 15 box-shadow:2px 3px 1px #eee; 16 -moz-box-shadow:2px 3px 1px #eee; 17 -webkit-box-shadow:2px 3px 1px #eee;
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/external/webkit/WebCore/platform/network/ |
ResourceErrorBase.h | 72 // The ResourceError subclass may "shadow" this method to lazily initialize platform specific fields 75 // The ResourceError subclass may "shadow" this method to compare platform specific fields
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/external/webkit/WebCore/svg/ |
SVGUseElement.cpp | 52 // Dump the deep-expanded shadow tree (where the renderers are built from) 246 // Update whole subtree, scanning for shadow container elements, that correspond to <svg>/<symbol> tags 298 // Update whole subtree, scanning for shadow container elements, marking a cloned use subtree 307 // Eventually mark shadow root element needing style recalc 409 // If we're called the first time (during shadow tree root creation from RenderSVGShadowTreeRootContainer) 439 // Do not build the shadow/instance tree for <use> elements living in a shadow tree. 461 // Why a seperated instance/shadow tree? SVG demands it: 490 // Build shadow tree from instance tree 495 // Expand all <use> elements in the shadow tree [all...] |
/external/webkit/WebCore/manual-tests/wml/ |
onevent-shadow.wml | 16 <p>The card-level onevent will shadow the deck-level onevent. As a result, card 1 won't jump to card2 but
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