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  /dalvik/libcore/luni/src/main/java/org/apache/harmony/luni/platform/
AbstractMemorySpy.java 34 protected Map<PlatformAddress,AddressWrapper> memoryInUse = new HashMap<PlatformAddress, AddressWrapper>(); // Shadow to Wrapper
36 protected Map<Reference,PlatformAddress> refToShadow = new HashMap<Reference, PlatformAddress>(); // Reference to Shadow
41 final PlatformAddress shadow; field in class:AbstractMemorySpy.AddressWrapper
49 this.shadow = address.duplicate();
61 memoryInUse.put(wrapper.shadow, wrapper);
62 refToShadow.put(wrapper.wrAddress, wrapper.shadow);
107 PlatformAddress shadow = refToShadow.remove(ref); local
108 wrapper = memoryInUse.get(shadow);
113 .println("Memory Spy! Fixed memory leak by freeing " + wrapper.shadow); //$NON-NLS-1$
115 wrapper.shadow.free()
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  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 26 * This Sprite adds a drop shadow to another Sprite.
44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
46 * @param alpha the variable darkness of the shadow (between 0 and 1).
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
49 * @param sprite the Sprite to be painted with its shadow.
79 // Set up the shadow graphics.
83 // Set the shadow color.
90 // Draw the sprite's shadow.
  /external/webkit/WebCore/rendering/style/
SVGRenderStyleDefs.cpp 220 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0)
226 if ((!shadow && other.shadow) || (shadow && !other.shadow))
228 if (shadow && other.shadow && (*shadow != *other.shadow)
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SVGRenderStyle.cpp 148 static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left)
155 int blurAndSpread = shadow->blur + shadow->spread;
157 top = min(top, shadow->y - blurAndSpread);
158 right = max(right, shadow->x + blurAndSpread);
159 bottom = max(bottom, shadow->y + blurAndSpread);
160 left = min(left, shadow->x - blurAndSpread);
165 ShadowData* svgShadow = shadow();
176 ShadowData* svgShadow = shadow();
BindingURI.h 33 // This struct holds information about shadows for the text-shadow and box-shadow properties.
ShadowData.h 35 // This struct holds information about shadows for the text-shadow and box-shadow properties.
  /external/v8/test/mjsunit/
global-load-from-nested-eval.js 38 // Shadow variable with a with statement.
46 // Shadow variable with an eval-introduced variable.
56 // Eval that does not shadow.
global-load-from-eval.js 36 // Shadow with local variable.
40 // Shadow with parameter.
44 // Shadow with function name.
property-load-across-eval.js 32 // Test loading across an eval call that does not shadow variables.
50 // Test loading across eval calls that do not shadow variables.
  /external/skia/include/effects/
SkBlurDrawLooper.h 26 This class draws a shadow of the object (possibly offset), and then draws
28 should there be an option to just draw the shadow/blur layer? webkit?
  /external/webkit/WebCore/rendering/
RenderSVGShadowTreeRootContainer.cpp 73 // Only rebuild the shadow tree, if we a) never had a tree or b) we were specifically asked to do so
79 // Attach shadow root element
82 // Attach subtree, as if it was a regular non-shadow tree
InlineFlowBox.cpp 296 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) {
297 childOverflowLeft = min(childOverflowLeft, shadow->x - shadow->blur + leftGlyphOverflow);
298 childOverflowRight = max(childOverflowRight, shadow->x + shadow->blur + rightGlyphOverflow);
544 // box-shadow on root line boxes is applying to the block and not to the lines.
571 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next)
979 ShadowData* shadow = styleToUse->textShadow(); local
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InlineTextBox.cpp 276 static void paintTextWithShadows(GraphicsContext* context, const Font& font, const TextRun& textRun, int startOffset, int endOffset, int truncationPoint, const IntPoint& textOrigin, int x, int y, int w, int h, ShadowData* shadow, bool stroked)
287 if (shadow) {
288 IntSize shadowOffset(shadow->x, shadow->y);
289 int shadowBlur = shadow->blur;
290 const Color& shadowColor = shadow->color;
292 if (shadow->next || stroked || !opaque) {
315 if (!shadow)
318 if (shadow->next || stroked || !opaque)
323 shadow = shadow->next
448 ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow(); local
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  /external/webkit/WebCore/css/
SVGCSSPropertyNames.in 50 -webkit-svg-shadow
ShadowValue.cpp 28 // Used for text-shadow and box-shadow
ShadowValue.h 32 // Used for text-shadow and box-shadow
  /packages/apps/PackageInstaller/res/values/
colors.xml 20 <color name="shadow">#cc222222</color>
  /external/qemu/distrib/sdl-1.2.12/src/video/wscons/
SDL_wsconsvideo.h 58 int fblinebytes; /* physical frame buffer or shadow. */
64 int shadowFB; /* Tells whether a shadow is being used. */
  /dalvik/vm/interp/
Jit.h 29 #define REG_SPACE 256 /* default size of shadow space */
48 void* shadowFP; /* pointer to fp in shadow space */
54 const void* endShadowFP; /* ending fp in shadow space */
  /external/dropbear/
svr-authpasswd.c 42 char * passwdcrypt = NULL; /* the crypt from /etc/passwd or /etc/shadow */
51 /* get the shadow password if possible */
64 * since the shadow password may differ to that tested
  /frameworks/base/docs/html/resources/dashboard/
platform-versions.jd 15 box-shadow:2px 3px 1px #eee;
16 -moz-box-shadow:2px 3px 1px #eee;
17 -webkit-box-shadow:2px 3px 1px #eee;
screens.jd 15 box-shadow:2px 3px 1px #eee;
16 -moz-box-shadow:2px 3px 1px #eee;
17 -webkit-box-shadow:2px 3px 1px #eee;
  /external/webkit/WebCore/platform/network/
ResourceErrorBase.h 72 // The ResourceError subclass may "shadow" this method to lazily initialize platform specific fields
75 // The ResourceError subclass may "shadow" this method to compare platform specific fields
  /external/webkit/WebCore/svg/
SVGUseElement.cpp 52 // Dump the deep-expanded shadow tree (where the renderers are built from)
246 // Update whole subtree, scanning for shadow container elements, that correspond to <svg>/<symbol> tags
298 // Update whole subtree, scanning for shadow container elements, marking a cloned use subtree
307 // Eventually mark shadow root element needing style recalc
409 // If we're called the first time (during shadow tree root creation from RenderSVGShadowTreeRootContainer)
439 // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
461 // Why a seperated instance/shadow tree? SVG demands it:
490 // Build shadow tree from instance tree
495 // Expand all <use> elements in the shadow tree
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  /external/webkit/WebCore/manual-tests/wml/
onevent-shadow.wml 16 <p>The card-level onevent will shadow the deck-level onevent. As a result, card 1 won't jump to card2 but

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