/device/sample/products/ |
sample_addon.mk | 19 $(call find-copy-subdir-files,*,device/sample/skins/WVGAMedDpi,skins/WVGAMedDpi) 24 #$(call find-copy-subdir-files,*,device/sample/skins/WVGAMedDpi,skins/WVGAMedDpi)
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/external/quake/quake/src/QW/client/ |
skin.c | 28 skin_t skins[MAX_CACHED_SKINS]; variable 64 if (!strcmp (name, skins[i].name)) 66 sc->skin = &skins[i]; 78 skin = &skins[numskins]; 107 if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but 120 sprintf (name, "skins/%s.pcx", skin->name); 125 sprintf (name, "skins/%s.pcx", baseskin.string); 225 Con_Printf ("Checking skins...\n"); 238 if (!CL_CheckOrDownloadFile(va("skins/%s.pcx", sc->skin->name))) 270 Refind all skins, downloading if needed [all...] |
/development/build/ |
sdk.atree | 189 # emulator skins from sdk.git 190 sdk/emulator/skins/QVGA platforms/${PLATFORM_NAME}/skins/QVGA 191 sdk/emulator/skins/WQVGA432 platforms/${PLATFORM_NAME}/skins/WQVGA432 192 sdk/emulator/skins/WQVGA400 platforms/${PLATFORM_NAME}/skins/WQVGA400 193 sdk/emulator/skins/HVGA platforms/${PLATFORM_NAME}/skins/HVGA 194 sdk/emulator/skins/WVGA800 platforms/${PLATFORM_NAME}/skins/WVGA80 [all...] |
/development/pdk/docs/ |
README | 10 images -- images used in docs; note: this is NOT for UI assets/skins
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/external/quake/quake/src/QW/ |
qw2do.txt | 91 - skin master server which QSpy talks to in order to get skins
92 client still retains the ability to d/l skins from current server, put
94 Download of skins should probably be compressed
95 - skins should expire both on the client and on the skin master.
97 QSpy can then just delete skins more than a month or so old
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cmds.txt | 32 skins", Skin_Skins_f
58 skins", Skin_Skins_f
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qwcl.spec.sh | 59 %attr(755,root,root) ${3}/qw/skins/fixskins.sh
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qwsv.spec.sh | 70 %attr(644,root,root) ${3}/qw/skins/fixskins.sh
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/external/skia/src/views/ |
SkWidgetViews.cpp | 35 "common/default/default/skins/border3.xml", 36 "common/default/default/skins/button.xml", 37 "common/default/default/skins/progressBar.xml", 38 "common/default/default/skins/scrollBar.xml", 39 "common/default/default/skins/statictextpaint.xml"
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/frameworks/base/core/res/res/layout/ |
status_bar_icon.xml | 3 /* apps/common/assets/default/default/skins/StatusBar.xml
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/sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/ |
AddOnTarget.java | 165 case SKINS: 325 void setSkins(String[] skins, String defaultSkin) { 328 // we mix the add-on and base platform skins 330 skinSet.addAll(Arrays.asList(skins));
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IAndroidTarget.java | 36 /** OS Path to the "skins" folder which contains the emulator skins. */ 37 public final static int SKINS = 5; 157 * Returns the available skins for this target.
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SdkManager.java | 358 // need to parse the skins. 359 String[] skins = parseSkinFolder(target.getPath(IAndroidTarget.SKINS)); local 360 target.setSkins(skins); 522 // need to parse the skins. 523 String[] skins = parseSkinFolder(target.getPath(IAndroidTarget.SKINS)); local 528 if (skins.length == 1) { 529 defaultSkin = skins[0]; 541 target.setSkins(skins, defaultSkin) [all...] |
PlatformTarget.java | 69 mPaths.put(SKINS, mLocation + SdkConstants.OS_SKINS_FOLDER); 290 void setSkins(String[] skins) { 291 mSkins = skins;
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/frameworks/base/docs/html/sdk/ |
android-1.5.jd | 21 <li><a href="#skins">Emulator Skins</a></li> 53 skins, sample applications, and more. The downloadable platform is fully 355 <h2 id="skins">Emulator Skins</h2> 357 <p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
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android-2.0.1.jd | 19 <li><a href="#skins">Emulator Skins</a></li> 55 skins, sample applications, and more. The downloadable platform 217 <h2 id="skins">Emulator Skins</h2> 219 <p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
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android-2.0.jd | 19 <li><a href="#skins">Emulator Skins</a></li> 48 skins, sample applications, and more. The downloadable platform is fully 206 <h2 id="skins">Emulator Skins</h2> 208 <p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
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android-2.1.jd | 20 <li><a href="#skins">Emulator Skins</a></li> 53 skins, sample applications, and more. The downloadable platform 347 <h2 id="skins">Emulator Skins</h2> 349 <p>The downloadable platform includes a set of emulator skins that you can use 351 emulator skins are:</p>
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android-1.6.jd | 21 <li><a href="#skins">Emulator Skins</a></li> 53 system image, as well as a set of emulator skins, sample applications, and minor 174 <li>Fixes emulator skins to properly emulate d-pad in landscape mode.</li> 486 <h2 id="skins">Emulator Skins</h2> 488 <p>The downloadable platform includes a set of emulator skins that you can 490 The emulator skins are: </p>
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android-2.2.jd | 20 <li><a href="#skins">Emulator Skins</a></li> 52 skins, sample applications, and more. The downloadable platform 417 <h2 id="skins">Emulator Skins</h2> 419 <p>The downloadable platform includes a set of emulator skins that you can use 421 emulator skins are:</p>
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/device/sample/sdk_addon/ |
manifest.ini | 36 # This should be the name of the skin in the skins/ folder of the add-on.
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/external/qemu/android/ |
cmdline-options.h | 81 CFG_PARAM( skindir, "<dir>", "search skins in <dir> (default <system>/skins)" )
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/external/qemu/docs/ |
ANDROID-SKIN-FILES.TXT | 26 various files. All skins are located under a parent "skin-dir" directory. 33 skins in the SDK in a way described later in this document. 139 to counter-effect this correction for certain skins which
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/external/quake/quake/src/QW/docs/ |
readme.qwcl | 52 Skins Note 57 qw/skins, you should run the shell script 'fixskins.sh' that you can find in 58 the qw/skins directly distributed with this archive.
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/external/qemu/distrib/ |
README | 33 - a new graphical user interface capable of displaying and rotating "device skins"
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