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  /development/samples/Snake/
_index.html 1 <p>This is an implementation of the classic Game "Snake", in which you control a
10 <img alt="" src="../images/Snake.png" />
Android.mk 9 LOCAL_PACKAGE_NAME := Snake
AndroidManifest.xml 23 package="com.example.android.snake">
24 <application android:label="Snake on a Phone">
25 <activity android:name="Snake"
  /development/samples/Snake/tests/
Android.mk 12 LOCAL_INSTRUMENTATION_FOR := Snake
AndroidManifest.xml 18 package="com.example.android.snake.tests">
28 android:targetPackage="com.example.android.snake"
29 android:label="Snake sample tests">
  /development/samples/Snake/tests/src/com/example/android/snake/
SnakeTest.java 17 package com.example.android.snake;
25 public class SnakeTest extends ActivityInstrumentationTestCase2<Snake> {
28 * Creates an {@link ActivityInstrumentationTestCase2} for the {@link Snake} activity.
31 super(Snake.class);
  /development/samples/Snake/src/com/example/android/snake/
Snake.java 17 package com.example.android.snake;
25 * Snake: a simple game that everyone can enjoy.
27 * This is an implementation of the classic Game "Snake", in which you control a
33 public class Snake extends Activity {
37 private static String ICICLE_KEY = "snake-view";
50 mSnakeView = (SnakeView) findViewById(R.id.snake);
SnakeView.java 17 package com.example.android.snake;
34 * SnakeView: implementation of a simple game of Snake
54 * Current direction the snake is headed.
72 * milliseconds between snake movements. This will decrease as apples are
78 * mLastMove: tracks the absolute time when the snake last moved, and is used
89 * mSnakeTrail: a list of Coordinates that make up the snake's body
90 * mAppleList: the secret location of the juicy apples the snake craves.
155 // For now we're just going to load up a short default eastbound snake
250 * handles key events in the game. Update the direction our snake is traveling
251 * based on the DPAD. Ignore events that would cause the snake to immediatel
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TileView.java 17 package com.example.android.snake;
  /development/samples/Snake/res/layout/
snake_layout.xml 21 <com.example.android.snake.SnakeView
22 android:id="@+id/snake"
  /development/samples/Snake/res/values/
strings.xml 18 <string name="mode_ready">Snake\nPress Up To Play</string>
  /frameworks/base/docs/html/guide/samples/
index.jd 78 <dt><a href="{@docRoot}resources/samples/Snake/index.html">Snake</a></dt>
79 <dd>An implementation of the classic game "Snake."</dd>
  /frameworks/base/docs/html/resources/samples/
index.jd 76 <dt><a href="Snake/index.html">Snake</a></dt>
77 <dd>An implementation of the classic game "Snake."</dd>
  /development/ide/eclipse/
.classpath 64 <classpathentry kind="src" path="development/samples/Snake/src"/>
65 <classpathentry kind="src" path="development/samples/Snake/tests/src"/>
  /frameworks/base/docs/html/guide/topics/graphics/
index.jd 121 frame-rate speed (perhaps for a chess game, a snake game,
150 <p>For a sample application, see the Snake game, in the SDK samples folder:
151 <code>&lt;your-sdk-directory>/samples/Snake/</code>.</p>
  /development/build/
sdk.atree 97 development/samples/Snake samples/${PLATFORM_NAME}/Snake
  /frameworks/base/docs/html/resources/
resources_toc.cs 241 <li><a href="<?cs var:toroot ?>resources/samples/Snake/index.html">
242 <span class="en">Snake</span>
  /frameworks/base/
Android.mk 411 -samplecode $(sample_dir)/Snake \
412 resources/samples/Snake "Snake" \
  /external/jdiff/src/jdiff/
DiffMyers.java 223 now insist that it end with a significant snake. */
253 now insist that it end with a significant snake. */
329 has a snake from b to f. */
  /external/netcat/
stupidh 142 snake
  /frameworks/base/docs/html/
sitemap.txt 57 http://developer.android.com/resources/samples/Snake/index.html
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  /external/skia/emoji/
gmojiraw.txt 160 FE1D3 \uDBB8\uDDD3 \xF3\xBE\x87\x93 SNAKE 720 F3E3 EB22 7A65 EDE3 [??] 468 FBCD E52D 7A65
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  /external/v8/test/mjsunit/third_party/
regexp-pcre.js     [all...]

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