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  /external/tinyxml/
Android.mk 12 tinystr.cpp
tinyxmlSTL.dsp 90 SOURCE=.\tinystr.cpp
110 SOURCE=.\tinystr.h
tinyxml_lib.dsp 90 SOURCE=.\tinystr.cpp
110 SOURCE=.\tinystr.h
tinystr.cpp 32 #include "tinystr.h"
echo.dsp 90 SOURCE=.\tinystr.cpp
94 SOURCE=.\tinystr.h
readme.txt 353 Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, tinystr.cpp, and tinystr.h to your
tinyxml.h 60 #include "tinystr.h"
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  /external/tinyxml/docs/
files.html 9 <tr><td class="indexkey"><b>tinystr.h</b> <a href="tinystr_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
index.html 168 Add tinyxml.cpp, <a class="el" href="tinyxml_8h-source.html">tinyxml.h</a>, tinyxmlerror.cpp, tinyxmlparser.cpp, tinystr.cpp, and <a class="el" href="tinystr_8h-source.html">tinystr.h</a> to your project or make file. That's it! It should compile on any reasonably compliant C++ system. You do not need to enable exceptions or RTTI for TinyXml.<p>
tinystr_8h-source.html 3 <title>TinyXml: tinystr.h Source File</title>
8 <h1>tinystr.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
tinyxml_8h-source.html 67 <a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor"> #include "tinystr.h"</span>
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  /external/quake/quake/src/QW/client/
keys.c 448 static char tinystr[2]; local
454 tinystr[0] = keynum;
455 tinystr[1] = 0;
456 return tinystr;
  /external/quake/quake/src/WinQuake/
keys.cpp 370 static char tinystr[2]; local
376 tinystr[0] = keynum;
377 tinystr[1] = 0;
378 return tinystr;

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