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  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_BView.h 84 virtual void Draw(BRect updateRect) {
88 dest.top = updateRect.top + yoff;
89 dest.left = updateRect.left + xoff;
90 dest.bottom = updateRect.bottom + yoff;
91 dest.right = updateRect.right + xoff;
92 DrawBitmap(image, updateRect, dest);
94 DrawBitmap(image, updateRect, updateRect);
98 virtual void DrawAsync(BRect updateRect) {
101 dest.top = updateRect.top + yoff
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SDL_BWin.h 184 virtual void DrawAsync(BRect updateRect) {
185 SDL_View->DrawAsync(updateRect);
  /frameworks/base/awt/java/awt/event/
PaintEvent.java 44 private Rectangle updateRect;
46 public PaintEvent(Component source, int id, Rectangle updateRect) {
49 this.updateRect = updateRect;
53 return updateRect;
56 public void setUpdateRect(Rectangle updateRect) {
57 this.updateRect = updateRect;
83 return typeString + ",updateRect=" + updateRect; //$NON-NLS-1
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_ph_video.c 597 SDL_Rect updaterect; local
599 updaterect.x = updaterect.y = 0;
600 updaterect.w = this->screen->w;
601 updaterect.h = this->screen->h;
615 this->UpdateRects(this, 1, &updaterect);
632 this->UpdateRects(this, 1, &updaterect);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 295 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
298 mFlingerSurface->setSwapRectangle(updateRect);
300 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
301 updateRect.height());
  /frameworks/base/include/ui/
FramebufferNativeWindow.h 56 status_t setUpdateRectangle(const Rect& updateRect);
  /external/webkit/WebCore/platform/
ScrollView.cpp 504 IntRect updateRect = clipRect;
505 updateRect.intersect(scrollViewRect);
508 hostWindow()->repaint(updateRect, false);
524 hostWindow()->repaint(updateRect, true, false, true); // Invalidate the backing store and repaint it synchronously
530 // Now update the window (which should do nothing but a blit of the backing store's updateRect and so should
    [all...]
  /external/webkit/WebCore/platform/wx/
ScrollViewWx.cpp 139 void ScrollView::platformRepaintContentRectangle(const IntRect& updateRect, bool now)
142 wxRect contentsRect = updateRect;
  /development/simulator/app/
PhoneWindow.cpp 830 wxRect updateRect = GetUpdateClientRect();
832 if (displayRect == updateRect) {
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