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  /external/quake/quake/src/WinQuake/
snd_null.cpp 74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
progdefs.q1 39 vec3_t v_right;
progdefs.q2 40 vec3_t v_right;
sound.h 106 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
gl_rmain.cpp 202 vec3_t v_forward, v_right, v_up; local
212 AngleVectors (currententity->angles, v_forward, v_right, v_up);
214 right = v_right;
    [all...]
pr_cmds.cpp 102 Writes new values for v_forward, v_up, and v_right based on angles
108 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
    [all...]
  /external/quake/quake/src/QW/progs/
progdefs.h 37 vec3_t v_right; member in struct:__anon5159
weapons.qc 82 vel = normalize(vel + v_up*(random()- 0.5) + v_right*(random()- 0.5));
239 vel = normalize(dir + v_up*crandom() + v_right*crandom());
282 direction = dir + crandom()*spread_x*v_right + crandom()*spread_y*v_up;
653 newmis.velocity = v_forward*600 + v_up * 200 + crandom()*v_right*10 + crandom()*v_up*10;
763 launch_spike (self.origin + '0 0 16' + v_right*ox, dir);
doors.qc 603 self. t_width = fabs(v_right * self.size);
612 self.dest1 = self.origin + v_right * (self.t_width * temp);
defs.qc 51 vector v_forward, v_up, v_right; // set by makevectors()
  /external/quake/quake/src/QW/server/
progdefs.h 56 vec3_t v_right; member in struct:__anon5207
pr_cmds.c 101 Writes new values for v_forward, v_up, and v_right based on angles
107 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
  /external/quake/quake/src/QW/client/
sound.h 97 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
cl_ents.c 739 vec3_t v_forward, v_right, v_up; local
773 AngleVectors (ent->angles, v_forward, v_right, v_up);
776 newent->origin[i] = ent->origin[i] - f*v_forward[i] + 22*v_right[i];
gl_rmain.c 203 vec3_t v_forward, v_right, v_up; local
213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
215 right = v_right;

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