/external/quake/quake/src/WinQuake/ |
snd_null.cpp | 74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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progdefs.q1 | 39 vec3_t v_right;
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progdefs.q2 | 40 vec3_t v_right;
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sound.h | 106 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
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gl_rmain.cpp | 202 vec3_t v_forward, v_right, v_up; local 212 AngleVectors (currententity->angles, v_forward, v_right, v_up); 214 right = v_right; [all...] |
pr_cmds.cpp | 102 Writes new values for v_forward, v_up, and v_right based on angles 108 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); [all...] |
/external/quake/quake/src/QW/progs/ |
progdefs.h | 37 vec3_t v_right;
member in struct:__anon5159
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weapons.qc | 82 vel = normalize(vel + v_up*(random()- 0.5) + v_right*(random()- 0.5));
239 vel = normalize(dir + v_up*crandom() + v_right*crandom());
282 direction = dir + crandom()*spread_x*v_right + crandom()*spread_y*v_up;
653 newmis.velocity = v_forward*600 + v_up * 200 + crandom()*v_right*10 + crandom()*v_up*10;
763 launch_spike (self.origin + '0 0 16' + v_right*ox, dir);
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doors.qc | 603 self. t_width = fabs(v_right * self.size);
612 self.dest1 = self.origin + v_right * (self.t_width * temp);
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defs.qc | 51 vector v_forward, v_up, v_right; // set by makevectors()
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/external/quake/quake/src/QW/server/ |
progdefs.h | 56 vec3_t v_right; member in struct:__anon5207
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pr_cmds.c | 101 Writes new values for v_forward, v_up, and v_right based on angles 107 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
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/external/quake/quake/src/QW/client/ |
sound.h | 97 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
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cl_ents.c | 739 vec3_t v_forward, v_right, v_up;
local 773 AngleVectors (ent->angles, v_forward, v_right, v_up);
776 newent->origin[i] = ent->origin[i] - f*v_forward[i] + 22*v_right[i];
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gl_rmain.c | 203 vec3_t v_forward, v_right, v_up; local 213 AngleVectors (currententity->angles, v_forward, v_right, v_up); 215 right = v_right;
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