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    Searched full:visframe (Results 1 - 17 of 17) sorted by null

  /external/quake/quake/src/QW/client/
r_efrag.c 168 if (node->visframe != r_visframecount)
258 if ((pent->visframe != r_framecount) &&
264 pent->visframe = r_framecount;
gl_refrag.c 216 if ((pent->visframe != r_framecount) &&
222 pent->visframe = r_framecount;
r_bsp.c 302 if (pn->visframe == r_visframecount)
460 if (node->visframe != r_visframecount)
513 (*mark)->visframe = r_framecount;
570 (surf->visframe == r_framecount))
603 (surf->visframe == r_framecount))
gl_model.h 130 int visframe; // should be drawn when node is crossed member in struct:msurface_s
163 int visframe; // node needs to be traversed if current member in struct:mnode_s
183 int visframe; // node needs to be traversed if current member in struct:mleaf_s
model.h 115 int visframe; // should be drawn when node is crossed member in struct:msurface_s
143 int visframe; // node needs to be traversed if current member in struct:mnode_s
163 int visframe; // node needs to be traversed if current member in struct:mleaf_s
render.h 52 int visframe; // last frame this entity was member in struct:entity_s
gl_rsurf.c 1229 if (node->visframe != r_visframecount)
1246 (*mark)->visframe = r_framecount;
1301 if (surf->visframe != r_framecount)
1412 if (node->visframe == r_visframecount)
1414 node->visframe = r_visframecount;
    [all...]
r_main.c 532 if (node->visframe == r_visframecount)
534 node->visframe = r_visframecount;
  /external/quake/quake/src/WinQuake/
r_efrag.cpp 168 if (node->visframe != r_visframecount)
258 if ((pent->visframe != r_framecount) &&
264 pent->visframe = r_framecount;
gl_refrag.cpp 216 if ((pent->visframe != r_framecount) &&
222 pent->visframe = r_framecount;
r_bsp.cpp 302 if (pn->visframe == r_visframecount)
460 if (node->visframe != r_visframecount)
513 (*mark)->visframe = r_framecount;
570 (surf->visframe == r_framecount))
603 (surf->visframe == r_framecount))
gl_model.h 126 int visframe; // should be drawn when node is crossed member in struct:msurface_s
159 int visframe; // node needs to be traversed if current member in struct:mnode_s
179 int visframe; // node needs to be traversed if current member in struct:mleaf_s
model.h 104 int visframe; // should be drawn when node is crossed member in struct:msurface_s
132 int visframe; // node needs to be traversed if current member in struct:mnode_s
152 int visframe; // node needs to be traversed if current member in struct:mleaf_s
render.h 59 int visframe; // last frame this entity was member in struct:entity_s
gl_rsurf.cpp 1300 if (node->visframe != r_visframecount)
1317 (*mark)->visframe = r_framecount;
1372 if (surf->visframe != r_framecount)
    [all...]
r_main.cpp 512 if (node->visframe == r_visframecount)
514 node->visframe = r_visframecount;
WinQuake.ncb     [all...]

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