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Searched
full:visframe
(Results
1 - 17
of
17
) sorted by null
/external/quake/quake/src/QW/client/
r_efrag.c
168
if (node->
visframe
!= r_visframecount)
258
if ((pent->
visframe
!= r_framecount) &&
264
pent->
visframe
= r_framecount;
gl_refrag.c
216
if ((pent->
visframe
!= r_framecount) &&
222
pent->
visframe
= r_framecount;
r_bsp.c
302
if (pn->
visframe
== r_visframecount)
460
if (node->
visframe
!= r_visframecount)
513
(*mark)->
visframe
= r_framecount;
570
(surf->
visframe
== r_framecount))
603
(surf->
visframe
== r_framecount))
gl_model.h
130
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
163
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
183
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
model.h
115
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
143
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
163
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
render.h
52
int
visframe
; // last frame this entity was
member in struct:entity_s
gl_rsurf.c
1229
if (node->
visframe
!= r_visframecount)
1246
(*mark)->
visframe
= r_framecount;
1301
if (surf->
visframe
!= r_framecount)
1412
if (node->
visframe
== r_visframecount)
1414
node->
visframe
= r_visframecount;
[
all
...]
r_main.c
532
if (node->
visframe
== r_visframecount)
534
node->
visframe
= r_visframecount;
/external/quake/quake/src/WinQuake/
r_efrag.cpp
168
if (node->
visframe
!= r_visframecount)
258
if ((pent->
visframe
!= r_framecount) &&
264
pent->
visframe
= r_framecount;
gl_refrag.cpp
216
if ((pent->
visframe
!= r_framecount) &&
222
pent->
visframe
= r_framecount;
r_bsp.cpp
302
if (pn->
visframe
== r_visframecount)
460
if (node->
visframe
!= r_visframecount)
513
(*mark)->
visframe
= r_framecount;
570
(surf->
visframe
== r_framecount))
603
(surf->
visframe
== r_framecount))
gl_model.h
126
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
159
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
179
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
model.h
104
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
132
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
152
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
render.h
59
int
visframe
; // last frame this entity was
member in struct:entity_s
gl_rsurf.cpp
1300
if (node->
visframe
!= r_visframecount)
1317
(*mark)->
visframe
= r_framecount;
1372
if (surf->
visframe
!= r_framecount)
[
all
...]
r_main.cpp
512
if (node->
visframe
== r_visframecount)
514
node->
visframe
= r_visframecount;
WinQuake.ncb
[
all
...]
Completed in 167 milliseconds