/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
BitmapMesh.java | 85 private void warp(float cx, float cy) { method in class:BitmapMesh.SampleView 123 warp(pt[0], pt[1]); method
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/frameworks/base/awt/org/apache/harmony/x/imageio/plugins/jpeg/ |
IISDecodingImageSource.java | 93 // to find out if it needs to warp the stream in a
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/external/quake/quake/src/WinQuake/ |
in_sun.cpp | 121 // undo mouse warp 154 // undo mouse warp
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gl_rsurf.cpp | 357 // subdivided water surface warp 367 // subdivided sky warp 523 // subdivided water surface warp 535 // subdivided sky warp 639 Warp the vertex coordinates 865 { // warp texture, no lightmaps 874 { // warp texture, no lightmaps 1375 // don't backface underwater surfaces, because they warp [all...] |
d_scan.cpp | 41 // the sine warp, to keep the edges from wrapping
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gl_warp.cpp | 191 Does a water warp on the pre-fragmented glpoly_t chain 321 Does a sky warp on the pre-fragmented glpoly_t chain
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gl_model.cpp | 933 // gl underwater warp [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.h | 93 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ 94 Uint32 warp_ticks; /* timestamp when the warp occured */
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SDL_QuartzWM.m | 247 /* this is the magic call that fixes cursor "freezing" after warp */ 258 /* Do the actual warp */
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SDL_QuartzEvents.m | 872 but not as a result of the warp (so it's in the right direction). [all...] |
/external/quake/quake/src/QW/client/ |
gl_rsurf.c | 361 // subdivided water surface warp 371 // subdivided sky warp 501 // subdivided water surface warp 513 // subdivided sky warp 596 Warp the vertex coordinates 795 { // warp texture, no lightmaps 804 { // warp texture, no lightmaps 1304 // don't backface underwater surfaces, because they warp [all...] |
d_scan.c | 41 // the sine warp, to keep the edges from wrapping
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gl_warp.c | 190 Does a water warp on the pre-fragmented glpoly_t chain 276 Does a sky warp on the pre-fragmented glpoly_t chain
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cl_demo.c | 170 realtime = demotime; // warp
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gl_model.c | 937 // gl underwater warp [all...] |
/external/svox/pico/lib/ |
picosig2.h | 93 picoos_single bvalue1; /*reserved for warp*/ 168 #define warp_p bvalue1 /*warp factor */
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/external/neven/Embedded/common/src/b_ImageEm/ |
Functions.h | 86 /** Selects proper warp function above
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/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/ |
SDL_amigaevents.c | 45 the motion event generated by the warp may not appear exactly as we 107 printf("Warning: didn't detect mouse warp motion\n");
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/external/srec/srec/cfront/ |
spec_anl.c | 410 freq_warp will do pure linear warping if the warp 411 scale > 1.0. Otherwise it will do piecewise warp
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/external/freetype/src/autofit/ |
aftypes.h | 56 #define xxAF_USE_WARPER /* only define to use warp hinting */
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_sysvideo.h | 250 /* Warp the window manager cursor to (x,y)
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/frameworks/base/docs/html/guide/practices/design/ |
performance.jd | 142 good performance. <strong>It is a very bad idea to warp an API to achieve good 143 performance.</strong> The performance issue that caused you to warp the API may
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/external/qemu/distrib/sdl-1.2.12/src/video/x11/ |
SDL_x11events.c | 321 the motion event generated by the warp may not appear exactly as we 381 printf("Warning: didn't detect mouse warp motion\n"); [all...] |
/external/srec/srec/include/ |
frontapi.h | 149 * wscale warp scale [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/ |
SDL_os2fslib.c | [all...] |