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Searched
full:webglarraybuffer
(Results
1 - 25
of
43
) sorted by null
1
2
/external/webkit/WebCore/html/canvas/
WebGLArrayBuffer.cpp
30
#include "
WebGLArrayBuffer
.h"
36
PassRefPtr<
WebGLArrayBuffer
>
WebGLArrayBuffer
::create(unsigned sizeInBytes)
38
return adoptRef(new
WebGLArrayBuffer
(sizeInBytes));
41
PassRefPtr<
WebGLArrayBuffer
>
WebGLArrayBuffer
::create(
WebGLArrayBuffer
* other)
43
RefPtr<
WebGLArrayBuffer
> buffer = adoptRef(new
WebGLArrayBuffer
(other->byteLength()));
48
WebGLArrayBuffer
::WebGLArrayBuffer(unsigned sizeInBytes)
[
all
...]
WebGLArrayBuffer.h
34
class
WebGLArrayBuffer
: public RefCounted<
WebGLArrayBuffer
> {
36
static PassRefPtr<
WebGLArrayBuffer
> create(unsigned sizeInBytes);
37
static PassRefPtr<
WebGLArrayBuffer
> create(
WebGLArrayBuffer
*);
43
~
WebGLArrayBuffer
();
46
WebGLArrayBuffer
(unsigned sizeInBytes);
WebGLArray.h
33
#include "
WebGLArrayBuffer
.h"
47
PassRefPtr<
WebGLArrayBuffer
> buffer() {
66
WebGLArray(PassRefPtr<
WebGLArrayBuffer
> buffer, unsigned byteOffset);
70
// This is the address of the
WebGLArrayBuffer
's storage, plus the byte offset.
76
RefPtr<
WebGLArrayBuffer
> m_buffer;
WebGLByteArray.cpp
31
#include "
WebGLArrayBuffer
.h"
38
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(signed char));
50
PassRefPtr<WebGLByteArray> WebGLByteArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
54
// the given
WebGLArrayBuffer
's storage.
62
WebGLByteArray::WebGLByteArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int offset, unsigned length)
78
// the
WebGLArrayBuffer
.
WebGLIntArray.cpp
31
#include "
WebGLArrayBuffer
.h"
38
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(int));
50
PassRefPtr<WebGLIntArray> WebGLIntArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer,
60
// the given
WebGLArrayBuffer
's storage.
68
WebGLIntArray::WebGLIntArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
84
// the
WebGLArrayBuffer
.
WebGLShortArray.cpp
30
#include "
WebGLArrayBuffer
.h"
37
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(short));
49
PassRefPtr<WebGLShortArray> WebGLShortArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer,
59
// the given
WebGLArrayBuffer
's storage.
67
WebGLShortArray::WebGLShortArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
83
// the
WebGLArrayBuffer
.
WebGLUnsignedByteArray.cpp
31
#include "
WebGLArrayBuffer
.h"
38
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(unsigned char));
50
PassRefPtr<WebGLUnsignedByteArray> WebGLUnsignedByteArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer,
56
// the given
WebGLArrayBuffer
's storage.
64
WebGLUnsignedByteArray::WebGLUnsignedByteArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
80
// the
WebGLArrayBuffer
.
WebGLUnsignedIntArray.cpp
31
#include "
WebGLArrayBuffer
.h"
38
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(unsigned int));
50
PassRefPtr<WebGLUnsignedIntArray> WebGLUnsignedIntArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer,
61
// the given
WebGLArrayBuffer
's storage.
69
WebGLUnsignedIntArray::WebGLUnsignedIntArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
85
// the
WebGLArrayBuffer
.
WebGLUnsignedShortArray.cpp
31
#include "
WebGLArrayBuffer
.h"
38
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(unsigned short));
50
PassRefPtr<WebGLUnsignedShortArray> WebGLUnsignedShortArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer,
61
// the given
WebGLArrayBuffer
's storage.
69
WebGLUnsignedShortArray::WebGLUnsignedShortArray(PassRefPtr<
WebGLArrayBuffer
> buffer,
87
// the
WebGLArrayBuffer
.
WebGLFloatArray.cpp
37
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(length * sizeof(float));
49
PassRefPtr<WebGLFloatArray> WebGLFloatArray::create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
57
// the given
WebGLArrayBuffer
's storage.
64
WebGLFloatArray::WebGLFloatArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length)
80
// the
WebGLArrayBuffer
.
WebGLArray.cpp
31
#include "
WebGLArrayBuffer
.h"
35
WebGLArray::WebGLArray(PassRefPtr<
WebGLArrayBuffer
> buffer,
WebGLBuffer.h
30
#include "
WebGLArrayBuffer
.h"
52
const
WebGLArrayBuffer
* elementArrayBuffer() const { return m_elementArrayBuffer.get(); }
67
RefPtr<
WebGLArrayBuffer
> m_elementArrayBuffer;
WebGLByteArray.h
38
class
WebGLArrayBuffer
;
46
static PassRefPtr<WebGLByteArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
92
WebGLByteArray(PassRefPtr<
WebGLArrayBuffer
> buffer,
WebGLFloatArray.h
43
static PassRefPtr<WebGLFloatArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
89
WebGLFloatArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
WebGLIntArray.h
44
static PassRefPtr<WebGLIntArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
89
WebGLIntArray(PassRefPtr<
WebGLArrayBuffer
> buffer,
WebGLShortArray.h
43
static PassRefPtr<WebGLShortArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
88
WebGLShortArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
WebGLArray.idl
28
readonly attribute
WebGLArrayBuffer
buffer;
WebGLArrayBuffer.idl
27
interface [Conditional=3D_CANVAS, CustomConstructor]
WebGLArrayBuffer
{
WebGLUnsignedByteArray.h
44
static PassRefPtr<WebGLUnsignedByteArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
89
WebGLUnsignedByteArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
WebGLUnsignedIntArray.h
44
static PassRefPtr<WebGLUnsignedIntArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
89
WebGLUnsignedIntArray(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
WebGLUnsignedShortArray.h
44
static PassRefPtr<WebGLUnsignedShortArray> create(PassRefPtr<
WebGLArrayBuffer
> buffer, int byteOffset, unsigned length);
90
WebGLUnsignedShortArray(PassRefPtr<
WebGLArrayBuffer
> buffer,int byteOffset,unsigned length);
/external/webkit/WebCore/bindings/v8/custom/
V8WebGLArrayBufferCustom.cpp
35
#include "
WebGLArrayBuffer
.h"
45
INC_STATS("DOM.
WebGLArrayBuffer
.Constructor");
50
// If we return a previously constructed
WebGLArrayBuffer
,
56
//
WebGLArrayBuffer
()" from JavaScript. To guard against problems,
57
// we always create at least a zero-length
WebGLArrayBuffer
, even
61
//
WebGLArrayBuffer
(n) where n is an integer:
71
return throwError("Argument to
WebGLArrayBuffer
constructor was not an integer");
75
RefPtr<
WebGLArrayBuffer
> buffer =
WebGLArrayBuffer
::create(len);
77
V8DOMWrapper::setDOMWrapper(args.Holder(), V8ClassIndex::ToInt(V8ClassIndex::
WEBGLARRAYBUFFER
), buffer.get())
[
all
...]
V8WebGLArrayCustom.h
35
#include "
WebGLArrayBuffer
.h"
68
// -- create a WebGL<T>Array pointing to the
WebGLArrayBuffer
72
// See whether the first argument is a
WebGLArrayBuffer
.
75
return throwError("Wrong number of arguments to new WebGL<T>Array(
WebGLArrayBuffer
, int, int)");
77
WebGLArrayBuffer
* buf = V8WebGLArrayBuffer::toNative(args[0]->ToObject());
79
return throwError("Could not convert argument 0 to a
WebGLArrayBuffer
");
98
return throwError("Invalid arguments to new WebGL<T>Array(
WebGLArrayBuffer
, int, int)");
/external/webkit/WebCore/bindings/js/
JSWebGLArrayBufferConstructor.cpp
33
#include "
WebGLArrayBuffer
.h"
59
return asObject(toJS(exec, jsConstructor->globalObject(),
WebGLArrayBuffer
::create(size)));
JSWebGLArrayBufferConstructor.h
45
// 2) (in
WebGLArrayBuffer
buffer, [Optional] in int offset, [Optional] in unsigned int length)
55
RefPtr<
WebGLArrayBuffer
> buffer = toWebGLArrayBuffer(args.at(0));
Completed in 102 milliseconds
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