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  /frameworks/base/opengl/java/android/opengl/
GLU.java 140 * @param win the output vector {winX, winY, winZ}, that returns the
195 * @param winY window coordinates Y
213 public static int gluUnProject(float winX, float winY, float winZ,
232 2.0f * (winY - view[viewOffset + 1]) / view[viewOffset + 3]

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