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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 // Flags: --expose-debug-as debug
     29 // Make sure that the retreival of local variables are performed correctly even
     30 // when an adapter frame is present.
     31 
     32 // Get the Debug object exposed from the debug context global object.
     33 Debug = debug.Debug
     34 
     35 listenerCalled = false;
     36 exception = false;
     37 
     38 
     39 function checkName(name) {
     40   assertTrue(name == 'a' || name == 'b' || name == 'c');
     41 }
     42 
     43 
     44 function checkValue(value) {
     45   assertEquals(void 0, value);
     46 }
     47 
     48 
     49 function listener(event, exec_state, event_data, data) {
     50   try {
     51     if (event == Debug.DebugEvent.Break) {
     52       var local0Name = exec_state.frame(0).localName(0);
     53       var local1Name = exec_state.frame(0).localName(1);
     54       var local2Name = exec_state.frame(0).localName(2);
     55       checkName(local0Name);
     56       checkName(local1Name);
     57       checkName(local2Name);
     58       var local0Value = exec_state.frame(0).localValue(0).value();
     59       var local1Value = exec_state.frame(0).localValue(1).value();
     60       var local2Value = exec_state.frame(0).localValue(2).value();
     61       checkValue(local0Value);
     62       checkValue(local1Value);
     63       checkValue(local2Value);
     64       listenerCalled = true;
     65     }
     66   } catch (e) {
     67     exception = e;
     68   };
     69 };
     70 
     71 // Add the debug event listener.
     72 Debug.setListener(listener);
     73 
     74 // Call a function with local variables passing a different number parameters
     75 // that the number of arguments.
     76 (function(x,y){var a,b,c; debugger; return 3})()
     77 
     78 // Make sure that the debug event listener vas invoked (again).
     79 assertTrue(listenerCalled);
     80 assertFalse(exception, "exception in listener")
     81