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Lines Matching refs:GL_TEXTURE_2D

65         gl.glEnable(GL10.GL_TEXTURE_2D);
76 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
78 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
80 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
86 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
105 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
141 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
142 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
144 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
231 gl.glEnable(GL10.GL_TEXTURE_2D);