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Lines Matching full:blen1

46     DWORD blen1,
52 hr = glue (IFACE, _Unlock) (buf, p1, blen1, p2, blen2);
76 DWORD blen1 = 0, blen2 = 0;
90 &blen1,
118 if ((p1 && (blen1 & info->align)) || (p2 && (blen2 & info->align))) {
120 blen1, blen2);
121 glue (dsound_unlock_, TYPE) (buf, p1, p2, blen1, blen2);
125 if (!p1 && blen1) {
126 dolog ("warning: !p1 && blen1=%ld\n", blen1);
127 blen1 = 0;
137 *blen1p = blen1;