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Lines Matching refs:SDL_Display

130 				FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
132 FreeScreenBuffer(SDL_Display,this->hidden->SB[0]);
137 if(SDL_RastPort && SDL_RastPort != &SDL_Display->RastPort)
459 SDL_Display = LockPubScreen(NULL);
461 if ( SDL_Display == NULL ) {
466 this->info.current_w = SDL_Display->Width;
467 this->info.current_h = SDL_Display->Height;
471 if(!IsCyberModeID(GetVPModeID(&SDL_Display->ViewPort)))
473 Uint32 okid=BestCModeIDTags(CYBRBIDTG_NominalWidth,SDL_Display->Width,
474 CYBRBIDTG_NominalHeight,SDL_Display->Height,
480 UnlockPubScreen(NULL,SDL_Display);
487 SA_Width,SDL_Display->Width,
488 SA_Height,SDL_Display->Height,
500 else SDL_Display=GFX_Display;
503 else GFX_Display = SDL_Display;
526 if(this->hidden->visuals[i].depth == GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH))
584 SDL_RastPort=&SDL_Display->RastPort;
655 display_w = SDL_Display->Width;
656 display_h = SDL_Display->Height;
751 XFreeColormap(SDL_Display, SDL_XColorMap);
754 if ( GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_PIXFMT)==PIXFMT_LUT8 || bpp==8 ) {
794 WA_CustomScreen,(ULONG)SDL_Display,
797 D(bug("Opening backdrop window %ldx%ld on display %lx!\n",w,h,SDL_Display));
810 WA_PubScreen,(ULONG)SDL_Display,
844 XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
925 GFX_Display=SDL_Display=LockPubScreen(NULL);
927 bpp=this->hidden->depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
984 GFX_Display=SDL_Display;
989 UnlockPubScreen(NULL,SDL_Display);
990 SDL_Display=GFX_Display;
998 if(this->hidden->SB[0]=AllocScreenBuffer(SDL_Display,NULL,SB_SCREEN_BITMAP)) {
1000 if(this->hidden->SB[1]=AllocScreenBuffer(SDL_Display,NULL,0L)) {
1015 FreeScreenBuffer(SDL_Display,this->hidden->SB[0]);
1016 FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
1037 FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
1047 if(GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH)==bpp)
1051 bpp=this->hidden->depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
1215 SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX, SDL_Display->MouseY);
1219 if( SDL_Display->MouseX>=(SDL_Window->LeftEdge+SDL_Window->BorderLeft) && SDL_Display->MouseX<(SDL_Window->LeftEdge+SDL_Window->Width-SDL_Window->BorderRight) &&
1220 SDL_Display->MouseY>=(SDL_Window->TopEdge+SDL_Window->BorderLeft) && SDL_Display->MouseY<(SDL_Window->TopEdge+SDL_Window->Height-SDL_Window->BorderBottom)
1224 SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX-SDL_Window->LeftEdge-SDL_Window->BorderLeft,
1225 SDL_Display->MouseY-SDL_Window->TopEdge-SDL_Window->BorderTop);
1289 fmt=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_PIXFMT);
1314 /* The event thread should be done, so we can touch SDL_Display */
1317 if ( SDL_Display != NULL ) {
1347 SDL_Display = NULL;