Home | History | Annotate | Download | only in x11

Lines Matching refs:SDL_Visual

332     int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
360 this->hidden->depth, InputOutput, SDL_Visual,
397 this->hidden->depth, InputOutput, SDL_Visual,
661 SDL_Visual = this->hidden->visuals[i].visual;
662 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
666 SDL_Visual, AllocNone);
671 vformat->Rmask = SDL_Visual->red_mask;
672 vformat->Gmask = SDL_Visual->green_mask;
673 vformat->Bmask = SDL_Visual->blue_mask;
734 numcolors = SDL_Visual->map_entries;
947 vis_change = (vis != SDL_Visual);
948 SDL_Visual = vis;
966 if ( SDL_Visual->class == PseudoColor ) {
970 ncolors = SDL_Visual->map_entries;
979 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
985 SDL_Visual, AllocAll);
989 } else if ( SDL_Visual->class == DirectColor ) {
993 SDL_Visual, AllocAll);
1004 SDL_Visual, AllocNone);
1042 InputOutput, SDL_Visual,
1448 if ( SDL_Visual->class != DirectColor ) {
1454 ncolors = SDL_Visual->map_entries;